mlsanityData to 7 Oct 2026

Decoupled Generative Modeling for Human-Object Interaction Synthesis

arXiv 2512.19049 ↗First posted 22 Dec 2025cs.CVcited by 2

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Abstract (arXiv)

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all optimization objectives on a single network, which increases complexity, reduces flexibility, and leads to errors such as unsynchronized human and object motion or penetration. To address these issues, we propose Decoupled Generative Modeling for Human-Object Interaction Synthesis (DecHOI), which separates path planning and action synthesis. A trajectory generator first produces human and object trajectories without prescribed waypoints, and an action generator conditions on these paths to synthesize detailed motions. To further improve contact realism, we employ adversarial training with a discriminator that focuses on the dynamics of distal joints. The framework also models a moving counterpart and supports responsive, long-sequence planning in dynamic scenes, while preserving plan consistency. Across two benchmarks, FullBodyManipulation and 3D-FUTURE, DecHOI surpasses prior methods on most quantitative metrics and qualitative evaluations, and perceptual studies likewise prefer our results.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 54 of its 63 references that are in the map. First posted on arXiv 22 Dec 2025.

Builds on

54 of 63 references.

References · 54

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38 more
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Citing papers per year: 2026: 2.

2 papers.