Decoupled Generative Modeling for Human-Object Interaction Synthesis
Not on the map. Why?
Abstract (arXiv)
Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all optimization objectives on a single network, which increases complexity, reduces flexibility, and leads to errors such as unsynchronized human and object motion or penetration. To address these issues, we propose Decoupled Generative Modeling for Human-Object Interaction Synthesis (DecHOI), which separates path planning and action synthesis. A trajectory generator first produces human and object trajectories without prescribed waypoints, and an action generator conditions on these paths to synthesize detailed motions. To further improve contact realism, we employ adversarial training with a discriminator that focuses on the dynamics of distal joints. The framework also models a moving counterpart and supports responsive, long-sequence planning in dynamic scenes, while preserving plan consistency. Across two benchmarks, FullBodyManipulation and 3D-FUTURE, DecHOI surpasses prior methods on most quantitative metrics and qualitative evaluations, and perceptual studies likewise prefer our results.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 54 of its 63 references that are in the map. First posted on arXiv 22 Dec 2025.
Builds on
54 of 63 references.
References · 54
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Visualizing the Loss Landscape of Neural Netscited by 1,126
- 2022Human Motion Diffusion Modelcited by 1,062
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
38 more
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2020Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Predictioncited by 324
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
- 2023Human Motion Generation: A Surveycited by 95
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2024FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesiscited by 42
- 2023Detecting Human-Object Contact in Imagescited by 41
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2023Detecting Any Human-Object Interaction Relationship: Universal HOI Detector with Spatial Prompt Learning on Foundation Modelscited by 34
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2024EnergyMoGen: Compositional Human Motion Generation with Energy-Based Diffusion Model in Latent Spacecited by 30
- 2022Contact-aware Human Motion Forecastingcited by 27
- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2025Human Motion Video Generation: A Surveycited by 25
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
50 most cited of 54 All 54 (JSON)
Built on by
Citing papers per year: 2026: 2.
2 papers.