GenHSI: Controllable Generation of Human-Scene Interaction Videos
On the map: Diffusion models → Video generation
Abstract (arXiv)
Large-scale pre-trained video diffusion models have exhibited remarkable capabilities in diverse video generation. However, existing solutions face several challenges in generating long videos with rich human-scene interactions (HSI), including unrealistic dynamics and affordance, lack of subject identity preservation, and the need for expensive training. To this end, we propose GenHSI, a training-free method for controllable generation of long HSI videos with 3D awareness. Taking inspiration from movie animation, we subdivide the video synthesis into three stages: (1) script writing, (2) pre-visualization, and (3) animation. Given an image of a scene and a character with a user description, we use these three stages to generate long videos that preserve human identity and provide rich and plausible HSI. Script writing converts a complex text prompt involving a chain of HSI into simple atomic actions that are used in the pre-visualization stage to generate 3D keyframes. To synthesize plausible human interaction poses in 3D keyframes, we utilize pre-trained 2D inpainting diffusion models to generate plausible 2D human interactions based on view canonicalization, which eliminates the need for multi-view fitting in previous works. We then extend these interactions to 3D using robust iterative optimization, informed by contact cues and reasoning from VLMs. Prompted by these 3D keyframes, the pretrained video diffusion models can better generate consistent long videos with plausible dynamics and affordance in a 3D-aware manner. We are the first to synthesize a long video sequence with a chain of HSI actions without training based on the image references of the scene and character. Experiments demonstrate that our method can generate HSI videos that effectively preserve scene content and character identity with plausible human-scene interaction from a single image scene.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 98 of its 116 references that are in the map. First posted on arXiv 24 Jun 2025.
Builds on
98 of 116 references.
Closest ancestors · 32
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- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep
- 2024Cinemo: Consistent and Controllable Image Animation with Motion Diffusion Models22 Jul
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- 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models18 Apr
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
- 2022Video Diffusion Models7 Apr
Other references · 66
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50 most cited of 66 All 66 (JSON)
Built on by
Citing papers per year: 2025: 1; 2026: 5.
6 papers.
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 3
- 2026Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attentioncited by 2
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?cited by 2
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2026Ms. Forcing: Efficient Streaming Video Generation with Multi-Scale Patchification and Attention23 Jul 2026
- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
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- 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment
- 2025Toward Rich Video Human-Motion2D Generation
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