Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction
Not on the map. Why?
Abstract (arXiv)
Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. To overcome the annotation bottleneck, we introduce an efficient sparse contact annotation paradigm. To scale this process, we develop InterPoint, a multi-modal predictor that drives a human-in-the-loop data engine. Building upon these efficiently acquired annotations, we introduce 4DHOISolver, a novel optimization framework that constrains the ill-posed 4D HOI reconstruction problem, maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 135 object types and 133 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. Data and code will be publicly available at https://github.com/wenboran2002/open4dhoi_code.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 68 of its 87 references that are in the map. First posted on arXiv 30 Nov 2025.
Builds on
68 of 87 references.
References · 68
- 2023Visual Instruction Tuningcited by 7,792
- 2025Qwen2.5-VL Technical Reportcited by 5,418
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2024Depth Anything V2cited by 1,385
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023CoTracker: It is Better to Track Togethercited by 516
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Modelcited by 516
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
38 more
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
- 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 375
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2023PointLLM: Empowering Large Language Models to Understand Point Cloudscited by 326
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2017Learning to Detect Human-Object Interactionscited by 238
- 2025SAM 3D: 3Dfy Anything in Imagescited by 230
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
- 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholescited by 70
- 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2023Grounding 3D Object Affordance from 2D Interactions in Imagescited by 62
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
50 most cited of 68 All 68 (JSON)
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 12
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 5
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar 2026