mlsanityData to 7 Oct 2026

Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction

arXiv 2512.00960 ↗First posted 30 Nov 2025cs.CVcited by 3

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Abstract (arXiv)

Generalized robots must learn from diverse, large-scale human-object interactions (HOI) to operate robustly in the real world. Monocular internet videos offer a nearly limitless and readily available source of data, capturing an unparalleled diversity of human activities, objects, and environments. However, accurately and scalably extracting 4D interaction data from these in-the-wild videos remains a significant and unsolved challenge. To overcome the annotation bottleneck, we introduce an efficient sparse contact annotation paradigm. To scale this process, we develop InterPoint, a multi-modal predictor that drives a human-in-the-loop data engine. Building upon these efficiently acquired annotations, we introduce 4DHOISolver, a novel optimization framework that constrains the ill-posed 4D HOI reconstruction problem, maintaining high spatio-temporal coherence and physical plausibility. Leveraging this framework, we introduce Open4DHOI, a new large-scale 4D HOI dataset featuring a diverse catalog of 135 object types and 133 actions. Furthermore, we demonstrate the effectiveness of our reconstructions by enabling an RL-based agent to imitate the recovered motions. Data and code will be publicly available at https://github.com/wenboran2002/open4dhoi_code.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 68 of its 87 references that are in the map. First posted on arXiv 30 Nov 2025.

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68 of 87 references.

References · 68

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38 more
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Citing papers per year: 2026: 3.

3 papers.