mlsanityData to 7 Oct 2026

Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

arXiv 2507.07095 ↗First posted 9 Jul 2025cs.CVcited by 67

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Abstract (arXiv)

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Builds on 85 of its 109 references that are in the map. First posted on arXiv 9 Jul 2025.

Builds on

85 of 109 references.

References · 85

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2020Language Models are Few-Shot Learnerscited by 32,199
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  9. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  10. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  11. 2022Human Motion Diffusion Modelcited by 1,062
  12. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
38 more
  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  3. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  4. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  5. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  6. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  7. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  8. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
  9. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  10. 2023Human Motion Diffusion as a Generative Priorcited by 354
  11. 2016The KIT Motion-Language Datasetcited by 334
  12. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  13. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  14. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  15. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  16. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  17. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  18. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  19. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  20. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  21. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  22. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  23. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  24. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  25. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  26. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  27. 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
  28. 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
  29. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  30. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  31. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  32. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  33. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  34. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
  35. 2022FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generationcited by 87
  36. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  37. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  38. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79

50 most cited of 85 All 85 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 17; 2026: 50.

67 papers.

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  1. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 33
  2. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
  3. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
  4. 2025From Language to Locomotion: Retargeting-free Humanoid Control via Motion Latent Guidancecited by 17
  5. 2025Embody 3D: A Large-scale Multimodal Motion and Behavior Datasetcited by 16
  6. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
  7. 2025EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformercited by 11
  8. 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
  9. 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 10
  10. 2026HoloMotion-1 Technical Reportcited by 8
  11. 2025FIX-CLIP: Dual-Branch Hierarchical Contrastive Learning via Synthetic Captions for Better Understanding of Long Textcited by 7
  12. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
38 more
  1. 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
  2. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robotscited by 5
  3. 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priorscited by 5
  4. 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
  5. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  6. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 5
  7. 2025MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decouplingcited by 4
  8. 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 4
  9. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
  10. 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 4
  11. 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 4
  12. 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 4
  13. 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
  14. 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 2
  15. 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decompositioncited by 2
  16. 2026Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matchingcited by 2
  17. 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
  18. 2026HandX: Scaling Bimanual Motion and Interaction Generationcited by 2
  19. 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
  20. 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Controlcited by 1
  21. 2026OpenT2M: No-frill Motion Generation with Open-source,Large-scale, High-quality Datacited by 1
  22. 2026A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargetingcited by 1
  23. 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
  24. 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
  25. 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interactioncited by 1
  26. 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 1
  27. 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modelingcited by 1
  28. 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Controlcited by 1
  29. 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modelingcited by 1
  30. 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Contextcited by 0
  31. 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 0
  32. 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
  33. 2025Robust Motion Generation using Part-level Reliable Data from Videoscited by 0
  34. 2026Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulationcited by 0
  35. 2026Controllable Text-to-Motion Generation via Modular Body-Part Phase Controlcited by 0
  36. 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
  37. 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generationcited by 0
  38. 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0

50 most cited of 67 All 67 (JSON)