mlsanityData to 7 Oct 2026

InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement

arXiv 2604.04843 ↗First posted 6 Apr 2026cs.CV cs.AIcited by 3

On the map: Diffusion models → Video generation

Abstract (arXiv)

Human-object-scene interactions (HOSI) generation has broad applications in embodied AI, simulation, and animation. Unlike human-object interaction (HOI) and human-scene interaction (HSI), HOSI generation requires reasoning over dynamic object-scene changes, yet suffers from limited annotated data. To address these issues, we propose a coarse-to-fine instruction-conditioned interaction generation framework that is explicitly aligned with the iterative denoising process of a consistency model. In particular, we adopt a dynamic perception strategy that leverages trajectories from the preceding refinement to update scene context and condition subsequent refinement at each denoising step of consistency model, yielding consistent interactions. To further reduce physical artifacts, we introduce a bump-aware guidance that mitigates collisions and penetrations during sampling without requiring fine-grained scene geometry, enabling real-time generation. To overcome data scarcity, we design a hybrid training startegy that synthesizes pseudo-HOSI samples by injecting voxelized scene occupancy into HOI datasets and jointly trains with high-fidelity HSI data, allowing interaction learning while preserving realistic scene awareness. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both HOSI and HOI generation, and strong generalization to unseen scenes. Project page: https://yudezou.github.io/InfBaGel-page/

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 73 of its 83 references that are in the map. First posted on arXiv 6 Apr 2026.

Builds on

73 of 83 references.

Closest ancestors · 7

Same direction, newest first

  1. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun
  2. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model30 Apr
  3. 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
  4. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar
  5. 2023VideoLCM: Video Latent Consistency Model14 Dec
  6. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  7. 2023Controllable Human-Object Interaction Synthesis6 Dec

Other references · 66

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2020Denoising Diffusion Implicit Modelscited by 9,655
  4. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  5. 2022DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Stepscited by 1,961
  6. 2023Consistency Modelscited by 1,778
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  8. 2022DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Modelscited by 924
  9. 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 826
  10. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  12. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
38 more
  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  2. 2023Object Motion Guided Human Motion Synthesiscited by 206
  3. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  4. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  5. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  6. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 153
  7. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  8. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  9. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  10. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  11. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  12. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  13. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  14. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  15. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  16. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  17. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  18. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  19. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  20. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  21. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  22. 2024ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulationcited by 57
  23. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  24. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  25. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  26. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  27. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  28. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  29. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  30. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
  31. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  32. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  33. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  34. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  35. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  36. 2022Contact-aware Human Motion Forecastingcited by 27
  37. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  38. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25

50 most cited of 66 All 66 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026OneHOI: Unifying Human-Object Interaction Generation and Editing
  2. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  3. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
  4. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions
  5. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
  6. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors
  7. 2025OnlineHOI: Towards Online Human-Object Interaction Generation and Perception
  8. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance