Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes
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Abstract (arXiv)
Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the importance of modeling human-scene interactions and affordance. On the other hand, affordance reasoning (e.g., standing on the floor or sitting on the chair) has mainly been studied with static human pose and gestures, and it has rarely been addressed with human motion. In this paper, we propose to bridge human motion synthesis and scene affordance reasoning. We present a hierarchical generative framework to synthesize long-term 3D human motion conditioning on the 3D scene structure. Building on this framework, we further enforce multiple geometry constraints between the human mesh and scene point clouds via optimization to improve realistic synthesis. Our experiments show significant improvements over previous approaches on generating natural and physically plausible human motion in a scene.
Key facts. Cited by 135 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Dec 2020.
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Citing papers per year: 2021: 9; 2022: 18; 2023: 33; 2024: 43; 2025: 27; 2026: 5.
135 papers.
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- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 556
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
38 more
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
- 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 110
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023Human Motion Generation: A Surveycited by 95
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 88
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2021Multi-Person 3D Motion Prediction with Multi-Range Transformerscited by 63
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023Putting People in Their Place: Affordance-Aware Human Insertion into Scenescited by 53
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environmentcited by 33
50 most cited of 135 All 135 (JSON)
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Teleportraits: Training-Free People Insertion into Any Scene7 Oct 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
- 2025HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation20 Aug 2025
- 2025EgoTwin: Dreaming Body and View in First Person18 Aug 2025
38 more
- 2025EgoMusic-driven Human Dance Motion Estimation with Skeleton Mamba14 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scene25 Jul 2025
- 2025Towards Consistent Long-Term Pose Generation24 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025Text-driven Motion Generation: Overview, Challenges and Directions14 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2025Towards Affordance-Aware Articulation Synthesis for Rigged Objects21 Jan 2025
- 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis28 Dec 2024
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting18 Dec 2024
- 2024Move-in-2D: 2D-Conditioned Human Motion Generation17 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis3 Dec 2024
- 2024FIction: 4D Future Interaction Prediction from Video1 Dec 2024
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model9 Oct 2024
- 2024In-Place Panoptic Radiance Field Segmentation with Perceptual Prior for 3D Scene Understanding6 Oct 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humans26 Sep 2024
- 20243D Whole-body Grasp Synthesis with Directional Controllability29 Aug 2024
- 2024PhysPart: Physically Plausible Part Completion for Interactable Objects25 Aug 2024
- 2024TextIM: Part-aware Interactive Motion Synthesis from Text6 Aug 2024
- 2024Text2Place: Affordance-aware Text Guided Human Placement22 Jul 2024
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions17 Jul 2024
- 2024Aligning Human Motion Generation with Human Perceptions2 Jul 2024
50 newest of 135 All 135 (JSON)
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Modelcited by 25
- 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Modelscited by 23
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 22
12 most cited of 17 All 17 (JSON)
- 2025Teleportraits: Training-Free People Insertion into Any Scene7 Oct 2025
- 2025HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation20 Aug 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2024ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model9 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024Multi-Condition Latent Diffusion Network for Scene-Aware Neural Human Motion Prediction29 May 2024
- 2024FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models8 May 2024
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priors19 Dec 2023
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
12 newest of 17 All 17 (JSON)
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 556
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
- 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 110
12 most cited of 116 All 116 (JSON)
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2025CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives16 Dec 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025MoReact: Generating Reactive Motion from Textual Descriptions28 Sep 2025
- 2025EgoTwin: Dreaming Body and View in First Person18 Aug 2025
- 2025EgoMusic-driven Human Dance Motion Estimation with Skeleton Mamba14 Aug 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
12 newest of 116 All 116 (JSON)