SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations. While existing data collection approaches provide valuable interaction demonstrations, they often yield sparse, disconnected, and noisy trajectories that fail to capture the full spectrum of possible skill variations and transitions. Our key insight is that despite noisy and sparse demonstrations, there exist infinite physically feasible trajectories that naturally bridge between demonstrated skills or emerge from their neighboring states, forming a continuous space of possible skill variations and transitions. Building upon this insight, we present two data augmentation techniques: a Stitched Trajectory Graph (STG) that discovers potential transitions between demonstration skills, and a State Transition Field (STF) that establishes unique connections for arbitrary states within the demonstration neighborhood. To enable effective RLID with augmented data, we develop an Adaptive Trajectory Sampling (ATS) strategy for dynamic curriculum generation and a historical encoding mechanism for memory-dependent skill learning. Our approach enables robust skill acquisition that significantly generalizes beyond the reference demonstrations. Extensive experiments across diverse interaction tasks demonstrate substantial improvements over state-of-the-art methods in terms of convergence stability, generalization capability, and recovery robustness.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 49 of its 71 references that are in the map. First posted on arXiv 4 May 2025.
Builds on
49 of 71 references.
References · 49
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37 more
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
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- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
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- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
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- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
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- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
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- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
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Citing papers per year: 2025: 8; 2026: 17.
25 papers.
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- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generationcited by 4
- 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executorscited by 4
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 3
- 2026Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penaltycited by 2
- 2026Switch: Learning Agile Skills Switching for Humanoid Robotscited by 1
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 1
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learningcited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learning23 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors27 Apr 2026
- 2026Switch: Learning Agile Skills Switching for Humanoid Robots16 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
13 more
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty20 Feb 2026
- 2026Learning Human-Like Badminton Skills for Humanoid Robots9 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generation23 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control20 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025MaskedManipulator: Versatile Whole-Body Manipulation25 May 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executorscited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors27 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
- 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generationcited by 4
- 2025MaskedManipulator: Versatile Whole-Body Manipulationcited by 3
- 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 3
12 most cited of 16 All 16 (JSON)
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026Learning Human-Like Badminton Skills for Humanoid Robots9 Feb 2026
- 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos2 Feb 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generation23 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
12 newest of 16 All 16 (JSON)
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