mlsanityData to 14 Oct 2026

SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations

arXiv 2505.02094 ↗First posted 4 May 2025cs.LG cs.CVcited by 25

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations. While existing data collection approaches provide valuable interaction demonstrations, they often yield sparse, disconnected, and noisy trajectories that fail to capture the full spectrum of possible skill variations and transitions. Our key insight is that despite noisy and sparse demonstrations, there exist infinite physically feasible trajectories that naturally bridge between demonstrated skills or emerge from their neighboring states, forming a continuous space of possible skill variations and transitions. Building upon this insight, we present two data augmentation techniques: a Stitched Trajectory Graph (STG) that discovers potential transitions between demonstration skills, and a State Transition Field (STF) that establishes unique connections for arbitrary states within the demonstration neighborhood. To enable effective RLID with augmented data, we develop an Adaptive Trajectory Sampling (ATS) strategy for dynamic curriculum generation and a historical encoding mechanism for memory-dependent skill learning. Our approach enables robust skill acquisition that significantly generalizes beyond the reference demonstrations. Extensive experiments across diverse interaction tasks demonstrate substantial improvements over state-of-the-art methods in terms of convergence stability, generalization capability, and recovery robustness.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 49 of its 71 references that are in the map. First posted on arXiv 4 May 2025.

Builds on

49 of 71 references.

References · 49

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Generative Adversarial Imitation Learningcited by 1,597
  3. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  4. 2018Learning Dexterous In-Hand Manipulationcited by 687
  5. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  6. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  7. 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 391
  8. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  9. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
  10. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  11. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  12. 2023Object Motion Guided Human Motion Synthesiscited by 212
37 more
  1. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  2. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  3. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  4. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  5. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  6. 2024THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulationcited by 133
  7. 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
  8. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  9. 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulationcited by 112
  10. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  11. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  12. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  13. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
  14. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  15. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  16. 2022Full-Body Articulated Human-Object Interactioncited by 78
  17. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  18. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  19. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 61
  20. 2024GraspXL: Generating Grasping Motions for Diverse Objects at Scalecited by 60
  21. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  22. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  23. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  24. 2024SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deploymentcited by 52
  25. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  26. 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 44
  27. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  28. 2024Object-Centric Dexterous Manipulation from Human Motion Datacited by 41
  29. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  30. 2024Efficient Data Collection for Robotic Manipulation via Compositional Generalizationcited by 37
  31. 2024Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learningcited by 35
  32. 2023Simulation and Retargeting of Complex Multi-Character Interactionscited by 34
  33. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  34. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  35. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
  36. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
  37. 2024Synchronize Dual Hands for Physics-Based Dexterous Guitar Playingcited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 8; 2026: 17.

25 papers.

Sort:

By area:

  1. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  2. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  3. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  4. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
  5. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
  6. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  7. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
  8. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  9. 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Sizecited by 5
  10. 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
  11. 2025FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generationcited by 4
  12. 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executorscited by 4
13 more
  1. 2025MaskedManipulator: Versatile Whole-Body Manipulationcited by 3
  2. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  3. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  4. 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 3
  5. 2026Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penaltycited by 2
  6. 2026Switch: Learning Agile Skills Switching for Humanoid Robotscited by 1
  7. 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 1
  8. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  9. 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
  10. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
  11. 2026MinInter: Minimizing Trajectory Interpolation During Data Augmentation for Imitation Learningcited by 0
  12. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  13. 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulationcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation
  2. 2022MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations
  3. 2021Towards Sample-efficient Apprenticeship Learning from Suboptimal Demonstration
  4. 2023Offline Skill Generalization via Task and Motion Planning
  5. 2023PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play
  6. 2025Robust Offline Imitation Learning Through State-level Trajectory Stitching
  7. 2024Reverse Forward Curriculum Learning for Extreme Sample and Demonstration Efficiency in Reinforcement Learning
  8. 2025Action Chunking and Exploratory Data Collection Yield Exponential Improvements in Behavior Cloning for Continuous Control