MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results, especially incorrect object placement and inconsistent shape and appearance under novel views. How to enhance and systematically evaluate the cross-view consistency of such models remains under-explored. To address this issue, we propose MOVIS to enhance the structural awareness of the view-conditioned diffusion model for multi-object NVS in terms of model inputs, auxiliary tasks, and training strategy. First, we inject structure-aware features, including depth and object mask, into the denoising U-Net to enhance the model's comprehension of object instances and their spatial relationships. Second, we introduce an auxiliary task requiring the model to simultaneously predict novel view object masks, further improving the model's capability in differentiating and placing objects. Finally, we conduct an in-depth analysis of the diffusion sampling process and carefully devise a structure-guided timestep sampling scheduler during training, which balances the learning of global object placement and fine-grained detail recovery. To systematically evaluate the plausibility of synthesized images, we propose to assess cross-view consistency and novel view object placement alongside existing image-level NVS metrics. Extensive experiments on challenging synthetic and realistic datasets demonstrate that our method exhibits strong generalization capabilities and produces consistent novel view synthesis, highlighting its potential to guide future 3D-aware multi-object NVS tasks. Our project page is available at https://jason-aplp.github.io/MOVIS/.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 87 of its 103 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
87 of 103 references.
Closest ancestors · 25
Same direction, newest first
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- 2022Novel View Synthesis with Diffusion Models6 Oct
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
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Other references · 62
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- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
- 2023RealFusion: 360deg Reconstruction of Any Object from a Single Imagecited by 306
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- 2020Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Imagecited by 172
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- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understandingcited by 133
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
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- 2023Amodal Ground Truth and Completion in the Wildcited by 45
50 most cited of 62 All 62 (JSON)
Built on by
Citing papers per year: 2025: 8; 2026: 2.
10 papers.
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- 2025Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis28 Mar 2025
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- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting26 Feb 2025
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