mlsanityData to 7 Oct 2026

Autonomous Character-Scene Interaction Synthesis from Text Instruction

arXiv 2410.03187 ↗First posted 4 Oct 2024cs.CVcited by 56

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Abstract (arXiv)

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

Key facts. Cited by 56 papers in the map (data through 7 Oct 2026). Builds on 34 of its 50 references that are in the map. First posted on arXiv 4 Oct 2024.

Builds on

34 of 50 references.

References · 34

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  6. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  7. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  8. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  9. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  10. 2023Object Motion Guided Human Motion Synthesiscited by 206
  11. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  12. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
22 more
  1. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  2. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  3. 2019Generating 3D People in Scenes without Peoplecited by 127
  4. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  5. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
  6. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  7. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  8. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  9. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  10. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  11. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  12. 2022Full-Body Articulated Human-Object Interactioncited by 76
  13. 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
  14. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  15. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  16. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  17. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
  18. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  19. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  20. 2022Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motioncited by 27
  21. 2020PLACE: Proximity Learning of Articulation and Contact in 3D Environmentscited by 10
  22. 2018iMapper: Interaction-guided Joint Scene and Human Motion Mapping from Monocular Videoscited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 31; 2026: 22.

56 papers.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  2. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  3. 2025Decompositional Neural Scene Reconstruction with Generative Diffusion Priorcited by 30
  4. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  5. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  6. 2025A Survey on Human Interaction Motion Generationcited by 25
  7. 2025DreamArt: Generating Interactable Articulated Objects from a Single Imagecited by 25
  8. 2025Generative AI for Film Creation: A Survey of Recent Advancescited by 17
  9. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  10. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  11. 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 13
  12. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
38 more
  1. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  2. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  3. 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
  4. 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
  5. 2024MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenescited by 9
  6. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  7. 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 9
  8. 2025Pulp Motion: Framing-aware multimodal camera and human motion generationcited by 8
  9. 2025Target-Aware Video Diffusion Modelscited by 7
  10. 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
  11. 20253D Human Interaction Generation: A Surveycited by 6
  12. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
  13. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 5
  14. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  15. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  16. 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
  17. 2025MATRIX: Mask Track Alignment for Interaction-aware Video Generationcited by 4
  18. 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 3
  19. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 3
  20. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  21. 2025Towards Closed-Loop Embodied Empathy Evolution: Probing LLM-Centric Lifelong Empathic Motion Generation in Unseen Scenarioscited by 2
  22. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
  23. 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokenscited by 2
  24. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenescited by 1
  25. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
  26. 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twinscited by 1
  27. 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Datacited by 1
  28. 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
  29. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 1
  30. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  31. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  32. 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 1
  33. 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
  34. 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
  35. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 0
  36. 2026SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VRcited by 0
  37. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
  38. 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0

50 most cited of 56 All 56 (JSON)

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  1. 2023Controllable Human-Object Interaction Synthesis
  2. 2024Generating Human Motion in 3D Scenes from Text Descriptions
  3. 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
  4. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  6. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
  7. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
  8. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation