Resolving 3D Human Pose Ambiguities with 3D Scene Constraints
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Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.
Key facts. Cited by 295 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Aug 2019.
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Citing papers per year: 2021: 32; 2022: 37; 2023: 56; 2024: 61; 2025: 69; 2026: 40.
295 papers.
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- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
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- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
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50 most cited of 295 All 295 (JSON)
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- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
- 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
12 most cited of 264 All 264 (JSON)
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics14 Oct 2026
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026Differentiable Voxelization of Surface Representations16 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation1 Jul 2026
- 2026Scene-aware Prediction of Diverse Human Movement Goals29 Jun 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
12 newest of 264 All 264 (JSON)