mlsanityData to 14 Oct 2026

Resolving 3D Human Pose Ambiguities with 3D Scene Constraints

arXiv 1908.06963 ↗First posted 20 Aug 2019cs.CVcited by 295

Not on the map. Why?

Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.

Key facts. Cited by 295 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Aug 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 32; 2022: 37; 2023: 56; 2024: 61; 2025: 69; 2026: 40.

295 papers.

Sort:

By area:

  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  2. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  3. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  4. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  5. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  6. 2023Object Motion Guided Human Motion Synthesiscited by 212
  7. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  8. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  9. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  10. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  11. 2021Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphscited by 144
  12. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
38 more
  1. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  2. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  3. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  4. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  5. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
  6. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  7. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  8. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  9. 2023Controllable Human-Object Interaction Synthesiscited by 109
  10. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  11. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  12. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  13. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  14. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  15. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
  16. 2023Human Motion Generation: A Surveycited by 96
  17. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  18. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  19. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  20. 2021On Self-Contact and Human Posecited by 89
  21. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  22. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
  23. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  24. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  25. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  26. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  27. 2022Full-Body Articulated Human-Object Interactioncited by 78
  28. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  29. 2021Multi-Person Extreme Motion Predictioncited by 75
  30. 2022Object-Compositional Neural Implicit Surfacescited by 74
  31. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
  32. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  33. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 68
  34. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  35. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 60
  36. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  37. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 58
  38. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58

50 most cited of 295 All 295 (JSON)