mlsanityData to 14 Oct 2026

ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments

arXiv 2607.02034 ↗First posted 2 Jul 2026cs.CVcited by 0

On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning

Abstract (arXiv)

Physics-based Human-Scene Interaction (HSI) imitation learning is crucial for embodied intelligence as it bridges the gap between kinematic 3D motions and real-world dynamics. However, most existing methods focus on simplified scene settings, leaving complex environments largely unexplored, which limits their applicability in real-world scenarios. In this paper, we focus on HSI mimicry in complex environments. Under this complex setting, we observe an inherent trade-off between successfully performing interaction and maintaining natural, physically plausible motions. To address this challenge, we propose ComplexMimic, a framework that reconstructs diverse HSI by interpreting imperfect MoCap data. First, we introduce a Dual Flow Strategy, which learns two complementary experts: an imitation expert for accurate motion tracking and an interaction expert for collision-aware adaptation in complex scenes. Second, naive multi-expert distillation, which treats all experts equally, often under-samples challenging behaviors, limiting effective learning. To mitigate this issue, we propose a difficulty-aware distillation strategy that adaptively weights supervision and prioritizes hard-yet-learnable trajectories guided by failure statistics and learning progress signals. Extensive experiments on three benchmark datasets demonstrate that our approach outperforms current state-of-the-art methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 47 of its 52 references that are in the map. First posted on arXiv 2 Jul 2026.

Builds on

47 of 52 references.

References · 47

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35 more
  1. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
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  11. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  12. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  13. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  14. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  15. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  16. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  17. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
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  19. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  20. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  21. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  22. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  23. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  24. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  25. 2024EnergyMoGen: Compositional Human Motion Generation with Energy-Based Diffusion Model in Latent Spacecited by 30
  26. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  27. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 25
  28. 2025From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robotscited by 17
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  1. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills
  2. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  5. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
  6. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  7. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  8. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos