mlsanityData to 7 Oct 2026

EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation

arXiv 2604.19105 ↗First posted 21 Apr 2026cs.CVcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical textitreasoning-generation entanglement challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework EgoMotion. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 66 of its 71 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

66 of 71 references.

References · 66

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38 more
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  1. 2026EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning
  2. 2026EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy
  3. 2024EgoLM: Multi-Modal Language Model of Egocentric Motions
  4. 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
  5. 2024Egocentric Vision Language Planning
  6. 2025PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligence
  7. 2026EgoExo-Next:Benchmarking Vision-Language Models on Visual-Option Next-State and Cross-View Reasoning
  8. 2026EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning