TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions
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Abstract (arXiv)
Modeling 3D human-object interaction (HOI) is a problem of great interest for computer vision and a key enabler for virtual and mixed-reality applications. Existing methods work in a one-way direction: some recover plausible human interactions conditioned on a 3D object; others recover the object pose conditioned on a human pose. Instead, we provide the first unified model - TriDi which works in any direction. Concretely, we generate Human, Object, and Interaction modalities simultaneously with a new three-way diffusion process, allowing to model seven distributions with one network. We implement TriDi as a transformer attending to the various modalities' tokens, thereby discovering conditional relations between them. The user can control the interaction either as a text description of HOI or a contact map. We embed these two representations into a shared latent space, combining the practicality of text descriptions with the expressiveness of contact maps. Using a single network, TriDi unifies all the special cases of prior work and extends to new ones, modeling a family of seven distributions. Remarkably, despite using a single model, TriDi generated samples surpass one-way specialized baselines on GRAB and BEHAVE in terms of both qualitative and quantitative metrics, and demonstrating better diversity. We show the applicability of TriDi to scene population, generating objects for human-contact datasets, and generalization to unseen object geometry. The project page is available at: https://virtualhumans.mpi-inf.mpg.de/tridi.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 94 of its 115 references that are in the map. First posted on arXiv 9 Dec 2024.
Builds on
94 of 115 references.
References · 94
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38 more
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
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50 most cited of 94 All 94 (JSON)
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Citing papers per year: 2025: 4; 2026: 14.
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- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025TwoSquared: 4D Generation from 2D Image Pairscited by 3
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 2
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
- 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wildcited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interactioncited by 1
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 1
- 2026Ordered Diffusion for 3D Human Registrationcited by 1
6 more
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generationcited by 1
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Modelscited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modelingcited by 0
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026Ordered Diffusion for 3D Human Registration6 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matching27 Mar 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild19 Feb 2026
6 more
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025TwoSquared: 4D Generation from 2D Image Pairs17 Apr 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025TwoSquared: 4D Generation from 2D Image Pairscited by 3
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 2
- 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wildcited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interactioncited by 1
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 1
- 2026Ordered Diffusion for 3D Human Registrationcited by 1
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generationcited by 1
12 most cited of 16 All 16 (JSON)
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026Ordered Diffusion for 3D Human Registration6 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild19 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
12 newest of 16 All 16 (JSON)