Capturing and Inferring Dense Full-Body Human-Scene Contact
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Abstract (arXiv)
Inferring human-scene contact (HSC) is the first step toward understanding how humans interact with their surroundings. While detecting 2D human-object interaction (HOI) and reconstructing 3D human pose and shape (HPS) have enjoyed significant progress, reasoning about 3D human-scene contact from a single image is still challenging. Existing HSC detection methods consider only a few types of predefined contact, often reduce body and scene to a small number of primitives, and even overlook image evidence. To predict human-scene contact from a single image, we address the limitations above from both data and algorithmic perspectives. We capture a new dataset called RICH for "Real scenes, Interaction, Contact and Humans." RICH contains multiview outdoor/indoor video sequences at 4K resolution, ground-truth 3D human bodies captured using markerless motion capture, 3D body scans, and high resolution 3D scene scans. A key feature of RICH is that it also contains accurate vertex-level contact labels on the body. Using RICH, we train a network that predicts dense body-scene contacts from a single RGB image. Our key insight is that regions in contact are always occluded so the network needs the ability to explore the whole image for evidence. We use a transformer to learn such non-local relationships and propose a new Body-Scene contact TRansfOrmer (BSTRO). Very few methods explore 3D contact; those that do focus on the feet only, detect foot contact as a post-processing step, or infer contact from body pose without looking at the scene. To our knowledge, BSTRO is the first method to directly estimate 3D body-scene contact from a single image. We demonstrate that BSTRO significantly outperforms the prior art. The code and dataset are available at https://rich.is.tue.mpg.de.
Key facts. Cited by 180 papers in the map (data through 14 Oct 2026). Builds on 68 of its 104 references that are in the map. First posted on arXiv 20 Jun 2022.
Builds on
68 of 104 references.
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50 most cited of 68 All 68 (JSON)
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Citing papers per year: 2022: 8; 2023: 32; 2024: 45; 2025: 45; 2026: 50.
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12 most cited of 14 All 14 (JSON)
- 2026OmniPoser: Flexible Human Motion Recovery in the Wild with Masked Flow Matching14 Oct 2026
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models30 Mar 2026
- 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond26 Mar 2026
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion9 Sep 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery17 Mar 2024
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models23 Jan 2024
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation12 Dec 2023
12 newest of 14 All 14 (JSON)
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 20233D Human Pose Estimation via Intuitive Physicscited by 103
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
12 most cited of 161 All 161 (JSON)
- 2026DreamHMR: From Video Generation to Human Motion Modeling via Structural Focusing14 Oct 2026
- 2026A Diagnostic Study of World-Space Human Recovery Under High Camera Dynamics14 Oct 2026
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model24 Sep 2026
- 2026TouchSight: Bare-Handed Tactile Prediction from Egocentric Video via Generative Visual Augmentation17 Sep 2026
- 2026TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views1 Sep 2026
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Vision15 Aug 2026
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision13 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
12 newest of 161 All 161 (JSON)