mlsanityData to 14 Oct 2026

Capturing and Inferring Dense Full-Body Human-Scene Contact

arXiv 2206.09553 ↗First posted 20 Jun 2022cs.CVcited by 180

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Abstract (arXiv)

Inferring human-scene contact (HSC) is the first step toward understanding how humans interact with their surroundings. While detecting 2D human-object interaction (HOI) and reconstructing 3D human pose and shape (HPS) have enjoyed significant progress, reasoning about 3D human-scene contact from a single image is still challenging. Existing HSC detection methods consider only a few types of predefined contact, often reduce body and scene to a small number of primitives, and even overlook image evidence. To predict human-scene contact from a single image, we address the limitations above from both data and algorithmic perspectives. We capture a new dataset called RICH for "Real scenes, Interaction, Contact and Humans." RICH contains multiview outdoor/indoor video sequences at 4K resolution, ground-truth 3D human bodies captured using markerless motion capture, 3D body scans, and high resolution 3D scene scans. A key feature of RICH is that it also contains accurate vertex-level contact labels on the body. Using RICH, we train a network that predicts dense body-scene contacts from a single RGB image. Our key insight is that regions in contact are always occluded so the network needs the ability to explore the whole image for evidence. We use a transformer to learn such non-local relationships and propose a new Body-Scene contact TRansfOrmer (BSTRO). Very few methods explore 3D contact; those that do focus on the feet only, detect foot contact as a post-processing step, or infer contact from body pose without looking at the scene. To our knowledge, BSTRO is the first method to directly estimate 3D body-scene contact from a single image. We demonstrate that BSTRO significantly outperforms the prior art. The code and dataset are available at https://rich.is.tue.mpg.de.

Key facts. Cited by 180 papers in the map (data through 14 Oct 2026). Builds on 68 of its 104 references that are in the map. First posted on arXiv 20 Jun 2022.

Builds on

68 of 104 references.

References · 68

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38 more
  1. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
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50 most cited of 68 All 68 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 8; 2023: 32; 2024: 45; 2025: 45; 2026: 50.

180 papers.

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  1. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  2. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 206
  3. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  4. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  5. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
  6. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  7. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
  8. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  9. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
  10. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
  11. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  12. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
38 more
  1. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  2. 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
  3. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  4. 2024CameraHMR: Aligning People with Perspectivecited by 65
  5. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 59
  6. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  7. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
  8. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  9. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  10. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  11. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
  12. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  13. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  14. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  15. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  16. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  17. 2025GENMO: A GENeralist Model for Human MOtioncited by 49
  18. 2023SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environmentscited by 47
  19. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
  20. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
  21. 2022TORE: Token Reduction for Efficient Human Mesh Recovery with Transformercited by 41
  22. 2023Detecting Human-Object Contact in Imagescited by 41
  23. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
  24. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 37
  25. 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 37
  26. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
  27. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
  28. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 32
  29. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  30. 2024Reconstructing People, Places, and Camerascited by 31
  31. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  32. 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
  33. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
  34. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  35. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  36. 2025A Survey on Human Interaction Motion Generationcited by 25
  37. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 25
  38. 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24

50 most cited of 180 All 180 (JSON)