mlsanityData to 7 Oct 2026

COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models

arXiv 2409.20502 ↗First posted 30 Sep 2024cs.LG cs.AI cs.CVcited by 2

On the map: Diffusion models → Video generation

also in 1 more
Abstract (arXiv)

We propose a novel framework COLLAGE for generating collaborative agent-object-agent interactions by leveraging large language models (LLMs) and hierarchical motion-specific vector-quantized variational autoencoders (VQ-VAEs). Our model addresses the lack of rich datasets in this domain by incorporating the knowledge and reasoning abilities of LLMs to guide a generative diffusion model. The hierarchical VQ-VAE architecture captures different motion-specific characteristics at multiple levels of abstraction, avoiding redundant concepts and enabling efficient multi-resolution representation. We introduce a diffusion model that operates in the latent space and incorporates LLM-generated motion planning cues to guide the denoising process, resulting in prompt-specific motion generation with greater control and diversity. Experimental results on the CORE-4D, and InterHuman datasets demonstrate the effectiveness of our approach in generating realistic and diverse collaborative human-object-human interactions, outperforming state-of-the-art methods. Our work opens up new possibilities for modeling complex interactions in various domains, such as robotics, graphics and computer vision.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 110 of its 129 references that are in the map. First posted on arXiv 30 Sep 2024.

Builds on

110 of 129 references.

Closest ancestors · 16

Same direction, newest first

  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
  2. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar
  3. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  4. 2023Controllable Human-Object Interaction Synthesis6 Dec
  5. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation4 Dec
  6. 2023Priority-Centric Human Motion Generation in Discrete Latent Space28 Aug
  7. 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis27 Jul
  8. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul
  9. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  10. 2023Human Motion Diffusion as a Generative Prior2 Mar
  11. 2023Single Motion Diffusion12 Feb
  12. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
4 more
  1. 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction25 Nov
  2. 2022Human Motion Diffusion Model29 Sep
  3. 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
  4. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 94

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  4. 2020Denoising Diffusion Implicit Modelscited by 9,655
  5. 2017Graph Attention Networkscited by 8,854
  6. 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
  7. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2018An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modelingcited by 1,447
  10. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
  11. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  12. 2021CSDI: Conditional Score-based Diffusion Models for Probabilistic Time Series Imputationcited by 577
38 more
  1. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  2. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  3. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  4. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  5. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  6. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  7. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  8. 2016The KIT Motion-Language Datasetcited by 334
  9. 2021Autoregressive Denoising Diffusion Models for Multivariate Probabilistic Time Series Forecastingcited by 332
  10. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  11. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  12. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  13. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  14. 2023Object Motion Guided Human Motion Synthesiscited by 206
  15. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
  16. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  17. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
  18. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  19. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  20. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  21. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  22. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  23. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  24. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  25. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  26. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  27. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  28. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  29. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  30. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  31. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  32. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  33. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  34. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  35. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  36. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  37. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  38. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91

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Cited by year

Citing papers per year: 2025: 2.

2 papers.

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Close in wording, no citation either way

  1. 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
  2. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
  3. 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer
  4. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
  5. 2026Diverse Yet Consistent: Context-Guided Diffusion with Energy-Based Joint Refinement for Multi-Agent Motion Prediction
  6. 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modeling
  7. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression
  8. 2024in2IN: Leveraging individual Information to Generate Human INteractions