BEHAVE: Dataset and Method for Tracking Human Object Interactions
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Cited by 31 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging operation scenario requires generalization to vast number of objects, scenes, and human actions. Unfortunately, there exist no such dataset. Moreover, this data needs to be acquired in diverse natural environments, which rules out 4D scanners and marker based capture systems. We present BEHAVE dataset, the first full body human- object interaction dataset with multi-view RGBD frames and corresponding 3D SMPL and object fits along with the annotated contacts between them. We record around 15k frames at 5 locations with 8 subjects performing a wide range of interactions with 20 common objects. We use this data to learn a model that can jointly track humans and objects in natural environments with an easy-to-use portable multi-camera setup. Our key insight is to predict correspondences from the human and the object to a statistical body model to obtain human-object contacts during interactions. Our approach can record and track not just the humans and objects but also their interactions, modeled as surface contacts, in 3D. Our code and data can be found at: http://virtualhumans.mpi-inf.mpg.de/behave
Key facts. Cited by 246 papers in the map (data through 7 Oct 2026). Builds on 69 of its 88 references that are in the map. First posted on arXiv 14 Apr 2022.
Builds on
69 of 88 references.
References · 69
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- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
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- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
- 2018Pix3D: Dataset and Methods for Single-Image 3D Shape Modelingcited by 218
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2021Character Controllers Using Motion VAEscited by 182
- 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2019Learnable Triangulation of Human Posecited by 160
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
- 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
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- 2018Detailed Human Avatars from Monocular Videocited by 109
- 2017MarrNet: 3D Shape Reconstruction via 2.5D Sketchescited by 108
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- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
- 2021On Self-Contact and Human Posecited by 88
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- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
- 2019Putting Humans in a Scene: Learning Affordance in 3D Indoor Environmentscited by 72
50 most cited of 69 All 69 (JSON)
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Citing papers per year: 2022: 18; 2023: 45; 2024: 57; 2025: 74; 2026: 52.
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38 more
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- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 52
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- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
- 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
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- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
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- 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
50 most cited of 246 All 246 (JSON)
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- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026Identity-Aware Human-Object Interaction Motion Captioning21 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026HOPE: Hand-Object Pressure Estimation from Monocular Videos6 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
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- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
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50 newest of 246 All 246 (JSON)
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- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Modelscited by 32
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12 most cited of 31 All 31 (JSON)
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2025AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation16 Dec 2025
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12 newest of 31 All 31 (JSON)
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 144
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
12 most cited of 211 All 211 (JSON)
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026Identity-Aware Human-Object Interaction Motion Captioning21 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026HOPE: Hand-Object Pressure Estimation from Monocular Videos6 Aug 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation11 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
12 newest of 211 All 211 (JSON)