mlsanityData to 7 Oct 2026

F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions

arXiv 2407.12435 ↗First posted 17 Jul 2024cs.CVcited by 24

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Abstract (arXiv)

Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we argue that fine-grained semantic alignment, which utilizes state-level descriptions, offers a promising paradigm for learning semantically rich HOI representations. To achieve this, we introduce Semantic-HOI, a new dataset comprising over 20K paired HOI states with fine-grained descriptions for each HOI state and the body movements that happen between two consecutive states. Leveraging the proposed dataset, we design three state-level HOI tasks to accomplish fine-grained semantic alignment within the HOI sequence. Additionally, we propose a unified model called F-HOI, designed to leverage multimodal instructions and empower the Multi-modal Large Language Model to efficiently handle diverse HOI tasks. F-HOI offers multiple advantages: (1) It employs a unified task formulation that supports the use of versatile multimodal inputs. (2) It maintains consistency in HOI across 2D, 3D, and linguistic spaces. (3) It utilizes fine-grained textual supervision for direct optimization, avoiding intricate modeling of HOI states. Extensive experiments reveal that F-HOI effectively aligns HOI states with fine-grained semantic descriptions, adeptly tackling understanding, reasoning, generation, and reconstruction tasks.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 76 of its 94 references that are in the map. First posted on arXiv 17 Jul 2024.

Builds on

76 of 94 references.

References · 76

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 13; 2026: 8.

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  1. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  2. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  3. 2025A Survey on Human Interaction Motion Generationcited by 25
  4. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  5. 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
  6. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  7. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  8. 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
  9. 2024KptLLM: Unveiling the Power of Large Language Model for Keypoint Comprehensioncited by 5
  10. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
  11. 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
  12. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
12 more
  1. 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
  2. 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 2
  3. 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
  4. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
  5. 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoningcited by 1
  6. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  7. 2025KptLLM++: Towards Generic Keypoint Comprehension with Large Language Modelcited by 0
  8. 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
  9. 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulationcited by 0
  10. 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3Dcited by 0
  11. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
  12. 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0

Similar, not cited

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  1. 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation
  2. 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation
  3. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
  4. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  5. 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation
  6. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
  7. 2026Towards Unconstrained Human-Object Interaction
  8. 2026OneHOI: Unifying Human-Object Interaction Generation and Editing