F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
Not on the map. Why?
Abstract (arXiv)
Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we argue that fine-grained semantic alignment, which utilizes state-level descriptions, offers a promising paradigm for learning semantically rich HOI representations. To achieve this, we introduce Semantic-HOI, a new dataset comprising over 20K paired HOI states with fine-grained descriptions for each HOI state and the body movements that happen between two consecutive states. Leveraging the proposed dataset, we design three state-level HOI tasks to accomplish fine-grained semantic alignment within the HOI sequence. Additionally, we propose a unified model called F-HOI, designed to leverage multimodal instructions and empower the Multi-modal Large Language Model to efficiently handle diverse HOI tasks. F-HOI offers multiple advantages: (1) It employs a unified task formulation that supports the use of versatile multimodal inputs. (2) It maintains consistency in HOI across 2D, 3D, and linguistic spaces. (3) It utilizes fine-grained textual supervision for direct optimization, avoiding intricate modeling of HOI states. Extensive experiments reveal that F-HOI effectively aligns HOI states with fine-grained semantic descriptions, adeptly tackling understanding, reasoning, generation, and reconstruction tasks.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 76 of its 94 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
76 of 94 references.
References · 76
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2023Visual Instruction Tuningcited by 7,792
- 2023Improved Baselines with Visual Instruction Tuningcited by 4,362
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2023MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Modelscited by 2,689
- 2018SentencePiece: A simple and language independent subword tokenizer and detokenizer for Neural Text Processingcited by 1,973
- 2023Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understandingcited by 1,461
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
38 more
- 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,173
- 2023ShareGPT4V: Improving Large Multi-Modal Models with Better Captionscited by 1,000
- 2023VideoChat: Chat-Centric Video Understandingcited by 851
- 2023LISA: Reasoning Segmentation via Large Language Modelcited by 770
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2023SpeechGPT: Empowering Large Language Models with Intrinsic Cross-Modal Conversational Abilitiescited by 518
- 2023MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Actioncited by 511
- 2023VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Taskscited by 499
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2023AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Headcited by 264
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023GPT4Tools: Teaching Large Language Model to Use Tools via Self-instructioncited by 245
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 231
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2024RT-H: Action Hierarchies Using Languagecited by 204
- 2017Detecting and Recognizing Human-Object Interactionscited by 199
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023SmartEdit: Exploring Complex Instruction-based Image Editing with Multimodal Large Language Modelscited by 174
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2022GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detectioncited by 119
- 2023SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimationcited by 115
- 2023LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Modelscited by 113
- 2023DetGPT: Detect What You Need via Reasoningcited by 112
50 most cited of 76 All 76 (JSON)
Built on by
Citing papers per year: 2024: 3; 2025: 13; 2026: 8.
24 papers.
Sort:
By area:
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2024KptLLM: Unveiling the Power of Large Language Model for Keypoint Comprehensioncited by 5
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
12 more
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 2
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoningcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025KptLLM++: Towards Generic Keypoint Comprehension with Large Language Modelcited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulationcited by 0
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3Dcited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D12 Mar 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
12 more
- 2025KptLLM++: Towards Generic Keypoint Comprehension with Large Language Model15 Jul 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025Guiding Human-Object Interactions with Rich Geometry and Relations26 Mar 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning1 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024KptLLM: Unveiling the Power of Large Language Model for Keypoint Comprehension4 Nov 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 2
12 most cited of 17 All 17 (JSON)
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D12 Mar 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations4 May 2025
- 2025Guiding Human-Object Interactions with Rich Geometry and Relations26 Mar 2025
12 newest of 17 All 17 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2026Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation
- 2025Efficient Explicit Joint-level Interaction Modeling with Mamba for Text-guided HOI Generation
- 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
- 2026Towards Unconstrained Human-Object Interaction
- 2026OneHOI: Unifying Human-Object Interaction Generation and Editing