ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
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Abstract (arXiv)
Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars, real-time performance has mostly been demonstrated for static scenes only. To address this, we propose ASH, an animatable Gaussian splatting approach for photorealistic rendering of dynamic humans in real-time. We parameterize the clothed human as animatable 3D Gaussians, which can be efficiently splatted into image space to generate the final rendering. However, naively learning the Gaussian parameters in 3D space poses a severe challenge in terms of compute. Instead, we attach the Gaussians onto a deformable character model, and learn their parameters in 2D texture space, which allows leveraging efficient 2D convolutional architectures that easily scale with the required number of Gaussians. We benchmark ASH with competing methods on pose-controllable avatars, demonstrating that our method outperforms existing real-time methods by a large margin and shows comparable or even better results than offline methods.
Key facts. Cited by 104 papers in the map (data through 7 Oct 2026). Builds on 66 of its 84 references that are in the map. First posted on arXiv 10 Dec 2023.
Builds on
66 of 84 references.
References · 66
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50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2023: 3; 2024: 36; 2025: 38; 2026: 27.
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- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
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- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning3 Jul 2025
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50 newest of 104 All 104 (JSON)
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 8
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentationcited by 2
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation8 May 2025
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
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- 20243D Gaussian as a New Era: A Surveycited by 102
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
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- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
12 newest of 98 All 98 (JSON)