Interactive Rendering of Relightable and Animatable Gaussian Avatars
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Abstract (arXiv)
Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 62 of its 90 references that are in the map. First posted on arXiv 15 Jul 2024.
Builds on
62 of 90 references.
References · 62
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
38 more
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
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50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025