mlsanityData to 7 Oct 2026

Interactive Rendering of Relightable and Animatable Gaussian Avatars

arXiv 2407.10707 ↗First posted 15 Jul 2024cs.CVcited by 6

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Abstract (arXiv)

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 62 of its 90 references that are in the map. First posted on arXiv 15 Jul 2024.

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62 of 90 references.

References · 62

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  10. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  11. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  12. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
38 more
  1. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  2. 2018Video Based Reconstruction of 3D People Modelscited by 237
  3. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  4. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  5. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  6. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  7. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  8. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  9. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  10. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  11. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  12. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  13. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  14. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  15. 2023HUGS: Human Gaussian Splatscited by 154
  16. 2019Single Image Portrait Relightingcited by 152
  17. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  18. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  19. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  20. 2023Relightable Gaussian Codec Avatarscited by 126
  21. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  22. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  23. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  24. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  25. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  26. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  27. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  28. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  29. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  30. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  31. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
  32. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  33. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  34. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  35. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
  36. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  37. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  38. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.