mlsanityData to 7 Oct 2026

EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars

arXiv 2410.01835 ↗First posted 22 Sep 2024cs.CV cs.GRcited by 7

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Abstract (arXiv)

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold: Creating a digital double that faithfully reflects the real human and tracking the real human solely from egocentric sensing devices that are lightweight and have a low energy consumption, e.g. a single RGB camera. Up to date, no unified solution to this problem exists as recent works solely focus on egocentric motion capture, only model the head, or build avatars from multi-view captures. In this work, we, for the first time in literature, propose a person-specific egocentric telepresence approach, which jointly models the photoreal digital avatar while also driving it from a single egocentric video. We first present a character model that is animatible, i.e. can be solely driven by skeletal motion, while being capable of modeling geometry and appearance. Then, we introduce a personalized egocentric motion capture component, which recovers full-body motion from an egocentric video. Finally, we apply the recovered pose to our character model and perform a test-time mesh refinement such that the geometry faithfully projects onto the egocentric view. To validate our design choices, we propose a new and challenging benchmark, which provides paired egocentric and dense multi-view videos of real humans performing various motions. Our experiments demonstrate a clear step towards egocentric and photoreal telepresence as our method outperforms baselines as well as competing methods. For more details, code, and data, we refer to our project page.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 44 of its 63 references that are in the map. First posted on arXiv 22 Sep 2024.

Builds on

44 of 63 references.

References · 44

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32 more
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  15. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
  16. 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 56
  17. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  18. 2022Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervisioncited by 33
  19. 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
  20. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
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  23. 2023Ego3DPose: Capturing 3D Cues from Binocular Egocentric Viewscited by 22
  24. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  25. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
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  27. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  28. 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Imagescited by 13
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  31. 2021Egocentric Videoconferencingcited by 10
  32. 2021Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Realitycited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 2.

7 papers.