EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
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Abstract (arXiv)
Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold: Creating a digital double that faithfully reflects the real human and tracking the real human solely from egocentric sensing devices that are lightweight and have a low energy consumption, e.g. a single RGB camera. Up to date, no unified solution to this problem exists as recent works solely focus on egocentric motion capture, only model the head, or build avatars from multi-view captures. In this work, we, for the first time in literature, propose a person-specific egocentric telepresence approach, which jointly models the photoreal digital avatar while also driving it from a single egocentric video. We first present a character model that is animatible, i.e. can be solely driven by skeletal motion, while being capable of modeling geometry and appearance. Then, we introduce a personalized egocentric motion capture component, which recovers full-body motion from an egocentric video. Finally, we apply the recovered pose to our character model and perform a test-time mesh refinement such that the geometry faithfully projects onto the egocentric view. To validate our design choices, we propose a new and challenging benchmark, which provides paired egocentric and dense multi-view videos of real humans performing various motions. Our experiments demonstrate a clear step towards egocentric and photoreal telepresence as our method outperforms baselines as well as competing methods. For more details, code, and data, we refer to our project page.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 44 of its 63 references that are in the map. First posted on arXiv 22 Sep 2024.
Builds on
44 of 63 references.
References · 44
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32 more
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021Real-time Deep Dynamic Characterscited by 133
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2018Image Inpainting via Generative Multi-column Convolutional Neural Networkscited by 81
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
- 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 56
- 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
- 2022Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervisioncited by 33
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- 2016EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)cited by 24
- 2018LookinGood: Enhancing Performance Capture with Real-time Neural Re-Renderingcited by 22
- 2023Ego3DPose: Capturing 3D Cues from Binocular Egocentric Viewscited by 22
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
- 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Imagescited by 13
- 2022HDHumans: A Hybrid Approach for High-fidelity Digital Humanscited by 12
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2021Egocentric Videoconferencingcited by 10
- 2021Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Realitycited by 8
Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 2.
7 papers.
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
- 2025FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Videocited by 5
- 2025Multimodal Knowledge Distillation for Egocentric Action Recognition Robust to Missing Modalitiescited by 0
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Viewscited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026Seeing the World and the Self from Egocentric Videocited by 0
- 2026Seeing the World and the Self from Egocentric Video1 Sep 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Views12 Jul 2025
- 2025Multimodal Knowledge Distillation for Egocentric Action Recognition Robust to Missing Modalities11 Apr 2025
- 2025FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video29 Mar 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024