mlsanityData to 14 Oct 2026

LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer

arXiv 2405.07319 ↗First posted 12 May 2024cs.CVcited by 22

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Abstract (arXiv)

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties for virtual try-on across identities. What's worse, the entangled representations usually fail to exactly track the sliding motion of garments. To overcome these limitations, we present Layered Gaussian Avatars (LayGA), a new representation that formulates body and clothing as two separate layers for photorealistic animatable clothing transfer from multi-view videos. Our representation is built upon the Gaussian map-based avatar for its excellent representation power of garment details. However, the Gaussian map produces unstructured 3D Gaussians distributed around the actual surface. The absence of a smooth explicit surface raises challenges in accurate garment tracking and collision handling between body and garments. Therefore, we propose two-stage training involving single-layer reconstruction and multi-layer fitting. In the single-layer reconstruction stage, we propose a series of geometric constraints to reconstruct smooth surfaces and simultaneously obtain the segmentation between body and clothing. Next, in the multi-layer fitting stage, we train two separate models to represent body and clothing and utilize the reconstructed clothing geometries as 3D supervision for more accurate garment tracking. Furthermore, we propose geometry and rendering layers for both high-quality geometric reconstruction and high-fidelity rendering. Overall, the proposed LayGA realizes photorealistic animations and virtual try-on, and outperforms other baseline methods. Our project page is https://jsnln.github.io/layga/index.html.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 48 of its 65 references that are in the map. First posted on arXiv 12 May 2024.

Builds on

48 of 65 references.

References · 48

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  10. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  11. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  12. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
36 more
  1. 2019Self-Correction for Human Parsingcited by 180
  2. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  4. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  5. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  6. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  7. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  8. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  9. 2021Real-time Deep Dynamic Characterscited by 133
  10. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  11. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 90
  12. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  13. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  14. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 84
  15. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  16. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  17. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  18. 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
  19. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  20. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  21. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  22. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  23. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  24. 2019SimulCap : Single-View Human Performance Capture with Cloth Simulationcited by 41
  25. 2023DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulationcited by 41
  26. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  27. 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
  28. 2022Neural Capture of Animatable 3D Human from Monocular Videocited by 22
  29. 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
  30. 2024GALA: Generating Animatable Layered Assets from a Single Scancited by 21
  31. 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
  32. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
  33. 2016Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Modelcited by 15
  34. 2016General Automatic Human Shape and Motion Capture Using Volumetric Contour Cuescited by 15
  35. 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
  36. 2022SelfNeRF: Fast Training NeRF for Human from Monocular Self-rotating Videocited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 5; 2025: 10; 2026: 7.

22 papers.

Sort:

  1. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  2. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
  3. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  4. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  5. 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
  6. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  7. 2025LUCAS: Layered Universal Codec Avatarscited by 7
  8. 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
  9. 2024DreamBarbie: Text to Barbie-Style 3D Avatarscited by 4
  10. 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Videocited by 4
  11. 2025GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatarcited by 3
  12. 2025MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videoscited by 3
10 more
  1. 2025Human Geometry Distribution for 3D Animation Generationcited by 2
  2. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
  3. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
  4. 2025Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garmentscited by 1
  5. 2025AvatarVTON: 4D Virtual Try-On for Animatable Avatarscited by 1
  6. 2026LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splattingcited by 1
  7. 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervisioncited by 0
  8. 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalizationcited by 0
  9. 2026Forwardrobe: Garment-Aware Gaussian Avatars from a Single Imagecited by 0
  10. 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Imagescited by 0