mlsanityData to 7 Oct 2026

Neural Sparse Voxel Fields

arXiv 2007.11571 ↗First posted 22 Jul 2020cs.CV cs.GR cs.LGcited by 959

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Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have demonstrated promising results by learning scene representations that implicitly encode both geometry and appearance without 3D supervision. However, existing approaches in practice often show blurry renderings caused by the limited network capacity or the difficulty in finding accurate intersections of camera rays with the scene geometry. Synthesizing high-resolution imagery from these representations often requires time-consuming optical ray marching. In this work, we introduce Neural Sparse Voxel Fields (NSVF), a new neural scene representation for fast and high-quality free-viewpoint rendering. NSVF defines a set of voxel-bounded implicit fields organized in a sparse voxel octree to model local properties in each cell. We progressively learn the underlying voxel structures with a differentiable ray-marching operation from only a set of posed RGB images. With the sparse voxel octree structure, rendering novel views can be accelerated by skipping the voxels containing no relevant scene content. Our method is typically over 10 times faster than the state-of-the-art (namely, NeRF(Mildenhall et al., 2020)) at inference time while achieving higher quality results. Furthermore, by utilizing an explicit sparse voxel representation, our method can easily be applied to scene editing and scene composition. We also demonstrate several challenging tasks, including multi-scene learning, free-viewpoint rendering of a moving human, and large-scale scene rendering. Code and data are available at our website: https://github.com/facebookresearch/NSVF.

Key facts. Cited by 959 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jul 2020.

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Citing papers per year: 2021: 119; 2022: 220; 2023: 250; 2024: 231; 2025: 104; 2026: 35.

959 papers.

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  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
  1. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  2. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  3. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  4. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  7. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  8. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  10. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  12. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  13. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  14. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  15. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  16. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  17. 2021Neural Fields in Visual Computing and Beyondcited by 539
  18. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  19. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  20. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
  21. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  22. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  23. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  24. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  25. 2023Gaussian Splatting SLAMcited by 410
  26. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  27. 2021Advances in Neural Renderingcited by 365
  28. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  29. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  30. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  31. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
  32. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  33. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  34. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  35. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  36. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  37. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  38. 20223D Neural Field Generation using Triplane Diffusioncited by 274

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