mlsanityData to 14 Oct 2026

GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals

arXiv 2509.02141 ↗First posted 2 Sep 2025cs.GR cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited in resolution, detail, and photorealism. Neural volumetric methods improve realism but remain too slow for interactive use. Recent Gaussian Splatting (3DGS) based facial models achieve fast, high-quality rendering but still depend solely on a mesh-based 3DMM prior for expression control, limiting their ability to capture fine-grained geometry, expressions, and full-head coverage. We introduce GRMM, the first full-head Gaussian 3D morphable model that augments a base 3DMM with residual geometry and appearance components, additive refinements that recover high-frequency details such as wrinkles, fine skin texture, and hairline variations. GRMM provides disentangled control through low-dimensional, interpretable parameters (e.g., identity shape, facial expressions) while separately modelling residuals that capture subject- and expression-specific detail beyond the base model's capacity. Coarse decoders produce vertex-level mesh deformations, fine decoders represent per-Gaussian appearance, and a lightweight CNN refines rasterised images for enhanced realism, all while maintaining 75 FPS real-time rendering. To learn consistent, high-fidelity residuals, we present EXPRESS-50, the first dataset with 60 aligned expressions across 50 identities, enabling robust disentanglement of identity and expression in Gaussian-based 3DMMs. Across monocular 3D face reconstruction, novel-view synthesis, and expression transfer, GRMM surpasses state-of-the-art methods in fidelity and expression accuracy while delivering interactive real-time performance.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 51 references that are in the map. First posted on arXiv 2 Sep 2025.

Builds on

38 of 51 references.

References · 38

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  4. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
  5. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  6. 2021Pivotal Tuning for Latent-based Editing of Real Imagescited by 427
  7. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  8. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  9. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  10. 2018Deep Video Portraitscited by 267
  11. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 255
  12. 2024Sapiens: Foundation for Human Vision Modelscited by 229
26 more
  1. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  2. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  3. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  4. 2020Real-Time High-Resolution Background Mattingcited by 173
  5. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  6. 2018Nonlinear 3D Face Morphable Modelcited by 157
  7. 2023Relightable Gaussian Codec Avatarscited by 127
  8. 2024Bilateral Reference for High-Resolution Dichotomous Image Segmentationcited by 112
  9. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  10. 2020i3DMM: Deep Implicit 3D Morphable Model of Human Headscited by 109
  11. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  12. 2022FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Datasetcited by 98
  13. 2024Generalizable and Animatable Gaussian Head Avatarcited by 97
  14. 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
  15. 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
  16. 2022Learning Neural Parametric Head Modelscited by 73
  17. 2024Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizercited by 64
  18. 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
  19. 2023RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatarscited by 45
  20. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  21. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
  22. 2024Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creationcited by 23
  23. 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesiscited by 22
  24. 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
  25. 2024Joker: Conditional 3D Head Synthesis with Extreme Facial Expressionscited by 18
  26. 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6

Built on by

Not cited yet.