mlsanityData to 14 Oct 2026

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering

arXiv 2403.18820 ↗First posted 27 Mar 2024cs.CVcited by 11

Not on the map. Why?

Abstract (arXiv)

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of observations and the inherent ambiguities of the setting, e.g. occlusions and depth ambiguity. As a result, radiance fields, which have shown great promise in capturing high-frequency appearance and geometry details in dense setups, perform poorly when naively supervising them on sparse camera views, as the field simply overfits to the sparse-view inputs. To address this, we propose MetaCap, a method for efficient and high-quality geometry recovery and novel view synthesis given very sparse or even a single view of the human. Our key idea is to meta-learn the radiance field weights solely from potentially sparse multi-view videos, which can serve as a prior when fine-tuning them on sparse imagery depicting the human. This prior provides a good network weight initialization, thereby effectively addressing ambiguities in sparse-view capture. Due to the articulated structure of the human body and motion-induced surface deformations, learning such a prior is non-trivial. Therefore, we propose to meta-learn the field weights in a pose-canonicalized space, which reduces the spatial feature range and makes feature learning more effective. Consequently, one can fine-tune our field parameters to quickly generalize to unseen poses, novel illumination conditions as well as novel and sparse (even monocular) camera views. For evaluating our method under different scenarios, we collect a new dataset, WildDynaCap, which contains subjects captured in, both, a dense camera dome and in-the-wild sparse camera rigs, and demonstrate superior results compared to recent state-of-the-art methods on, both, public and WildDynaCap dataset.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 82 of its 102 references that are in the map. First posted on arXiv 27 Mar 2024.

Builds on

82 of 102 references.

References · 82

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2017Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networkscited by 4,897
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  6. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  7. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  8. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  9. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  10. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  11. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  12. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
38 more
  1. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  2. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  3. 2016An overview of gradient descent optimization algorithmscited by 1,033
  4. 2018On First-Order Meta-Learning Algorithmscited by 1,018
  5. 2020Meta-Learning in Neural Networks: A Surveycited by 950
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  10. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  13. 2019Meta-Learning with Implicit Gradientscited by 525
  14. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  15. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  16. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  17. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  18. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  19. 2018How to train your MAMLcited by 309
  20. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  21. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  22. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  23. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 242
  24. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  25. 2020MetaSDF: Meta-learning Signed Distance Functionscited by 214
  26. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  27. 2016Learning to Optimizecited by 195
  28. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  29. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  30. 2023NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusioncited by 180
  31. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  32. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  33. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  34. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  35. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  36. 2021Real-time Deep Dynamic Characterscited by 133
  37. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  38. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112

50 most cited of 82 All 82 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 6; 2026: 3.

11 papers.