mlsanityData to 13 Oct 2026

ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars

arXiv 2410.08082 ↗First posted 10 Oct 2024cs.CVcited by 10

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Abstract (arXiv)

In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation. ToMiE manages to outperform other methods across various cases with hand-held objects and loose-fitting clothing, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.

Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 10 Oct 2024.

Builds on

45 of 64 references.

References · 45

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33 more
  1. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
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Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 5.

10 papers.