ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars
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Abstract (arXiv)
In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body. To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels. Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation. ToMiE manages to outperform other methods across various cases with hand-held objects and loose-fitting clothing, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.
Key facts. Cited by 10 papers in the map (data through 13 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 10 Oct 2024.
Builds on
45 of 64 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 5.
10 papers.
- 2025AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Modelscited by 10
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2025RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysiscited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 20264D Human-Scene Reconstruction from Low-Overlap Capturescited by 0
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
- 2026Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videoscited by 0
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos18 Aug 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis21 Nov 2025
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting29 Sep 2025
- 2025AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models26 May 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024