EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
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Abstract (arXiv)
Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating appearance under novel lighting, and understanding the environment - all from the constrained viewpoint of a head-mounted display (HMD). Existing approaches treat these as isolated problems: they either focus on driving avatars with baked-in lighting or rely on studio setups for relighting. In this paper, we present EgoRelight, a holistic framework for egocentric telepresence that simultaneously captures full-body human performance, synthesizes photorealistic and relightable appearance, and estimates high dynamic range (HDR) environment maps from a single HMD. First, to ensure motion and surface reconstruction, we propose an egocentric perception module that leverages stereo down-facing cameras to extract dense depth maps, which serve as geometric control signals to drive a mesh-based avatar. Second, we introduce a novel neural appearance model that learns to synthesize view-dependent specular and view-independent diffuse shading separately. By employing a specialized ray-sampling strategy, our model generalizes to unseen illumination without relying on restrictive analytical BRDF priors. Third, we enable seamless avatar integration into the physical world via a test-time inverse rendering process, which recovers an HDR environment map by matching the pre-trained avatar's appearance to live egocentric camera observations. We demonstrate our system through a social telepresence application, where remote users are coherently relit according to their physical environment. Extensive experiments show that our components and the integrated system significantly outperform state-of-the-art baselines in geometric accuracy and rendering as well as relighting fidelity.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 54 of its 96 references that are in the map. First posted on arXiv 27 May 2026.
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References · 54
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2024Depth Anything V2cited by 1,385
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
- 2021Real-time Deep Dynamic Characterscited by 133
38 more
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2018Image Inpainting via Generative Multi-column Convolutional Neural Networkscited by 81
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
- 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 56
- 2023Relightful Harmonization: Lighting-aware Portrait Background Replacementcited by 56
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
- 2022Relighting4D: Neural Relightable Human from Videoscited by 41
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2022Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervisioncited by 33
- 2016EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)cited by 24
- 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
- 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2024Quark: Real-time, High-resolution, and General Neural View Synthesiscited by 16
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Imagescited by 13
- 2025PGC: Physics-Based Gaussian Cloth from a Single Posecited by 11
- 2021Egocentric Videoconferencingcited by 10
- 2024Generative Portrait Shadow Removalcited by 10
- 2024Universal Facial Encoding of Codec Avatars from VR Headsetscited by 7
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