mlsanityData to 7 Oct 2026

ICo3D: An Interactive Conversational 3D Virtual Human

arXiv 2601.13148 ↗First posted 19 Jan 2026cs.CV cs.HCcited by 1

Not on the map. Why?

Abstract (arXiv)

This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-view captures of a subject, we create an animatable 3D face model and a dynamic 3D body model, both rendered by splatting Gaussian primitives. Once merged together, they represent a lifelike virtual human avatar suitable for real-time user interactions. We equip our avatar with an LLM for conversational ability. During conversation, the audio speech of the avatar is used as a driving signal to animate the face model, enabling precise synchronization. We describe improvements to our dynamic Gaussian models that enhance photorealism: SWinGS++ for body reconstruction and HeadGaS++ for face reconstruction, and provide as well a solution to merge the separate face and body models without artifacts. We also present a demo of the complete system, showcasing several use cases of real-time conversation with the 3D avatar. Our approach offers a fully integrated virtual avatar experience, supporting both oral and written form interactions in immersive environments. ICo3D is applicable to a wide range of fields, including gaming, virtual assistance, and personalized education, among others. Project page: https://ico3d.github.io/

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 67 of its 87 references that are in the map. First posted on arXiv 19 Jan 2026.

Builds on

67 of 87 references.

References · 67

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2023GPT-4 Technical Reportcited by 18,132
  4. 2022Training language models to follow instructions with human feedbackcited by 15,712
  5. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  7. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  8. 2023Qwen Technical Reportcited by 3,273
  9. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  10. 2023A Survey of Large Language Modelscited by 2,537
  11. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  12. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
38 more
  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 2023AWQ: Activation-aware Weight Quantization for LLM Compression and Accelerationcited by 1,234
  4. 2023A Survey on Evaluation of Large Language Modelscited by 1,227
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  9. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  12. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  13. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  14. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  15. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  16. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  17. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  18. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  19. 2018Deep Video Portraitscited by 265
  20. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  21. 2016Lip Reading Sentences in the Wildcited by 226
  22. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  23. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  24. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  25. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  26. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  27. 2018Deep Appearance Models for Face Renderingcited by 164
  28. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  29. 2022Instant Volumetric Head Avatarscited by 157
  30. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  31. 2018Lip Movements Generation at a Glancecited by 154
  32. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  33. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  34. 2023Relightable Gaussian Codec Avatarscited by 126
  35. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  36. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  37. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  38. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103

50 most cited of 67 All 67 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.