mlsanityData to 7 Oct 2026

LiveCap: Real-time Human Performance Capture from Monocular Video

arXiv 1810.02648 ↗First posted 5 Oct 2018cs.CVcited by 93

Not on the map. Why?

Abstract (arXiv)

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting non-linear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster.

Key facts. Cited by 93 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Oct 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 18; 2022: 20; 2023: 20; 2024: 12; 2025: 14; 2026: 9.

93 papers.

Sort:

By area:

  1. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  2. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  3. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  4. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  5. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  6. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  7. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  8. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  9. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  10. 2021Real-time Deep Dynamic Characterscited by 133
  11. 2023GART: Gaussian Articulated Template Modelscited by 121
  12. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
38 more
  1. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  2. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  3. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  4. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  5. 2021Shelf-Supervised Mesh Prediction in the Wildcited by 65
  6. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  7. 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
  8. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  9. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  10. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  11. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  12. 2021HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Mediacited by 29
  13. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  14. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
  15. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  16. 2022Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Modelcited by 25
  17. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  18. 2021RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Videocited by 23
  19. 2022PERGAMO: Personalized 3D Garments from Monocular Videocited by 22
  20. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  21. 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
  22. 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environmentcited by 20
  23. 2022HybridCap: Inertia-aid Monocular Capture of Challenging Human Motionscited by 19
  24. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
  25. 2022MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenescited by 18
  26. 2024Ultra Inertial Poser: Scalable Motion Capture and Tracking from Sparse Inertial Sensors and Ultra-Wideband Rangingcited by 18
  27. 2021HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challengecited by 17
  28. 2022Learning Variational Motion Prior for Video-based Motion Capturecited by 17
  29. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  30. 2022MonoNHR: Monocular Neural Human Renderercited by 15
  31. 2024GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Detailscited by 14
  32. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  33. 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performancescited by 12
  34. 2023MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Fieldcited by 12
  35. 2023Point-DynRF: Point-based Dynamic Radiance Fields from a Monocular Videocited by 12
  36. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  37. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  38. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11

50 most cited of 93 All 93 (JSON)