mlsanityData to 7 Oct 2026

Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

arXiv 2512.00255 ↗First posted 29 Nov 2025cs.CVcited by 2

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Abstract (arXiv)

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to classical one-light-at-a-time (OLAT)-based human relighting, our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation. For training such a model, we introduce a new capture strategy and dataset recorded in a multi-view lightstage, where we alternate frames lit by random environment maps with uniformly lit tracking frames, simultaneously enabling accurate motion tracking and diverse illumination as well as dynamics coverage. Inspired by the rendering equation, we derive physics-informed features that encode geometry, albedo, shading, and the virtual camera view from a coarse human mesh proxy and the input views. Our RelightNet then takes these features as input and cross-attends them with a novel lighting condition, and regresses the relit appearance in the form of texel-aligned 3D Gaussian splats attached to the coarse mesh proxy. Consequently, our RelightNet implicitly learns to efficiently compute the rendering equation for novel lighting conditions within a single feed-forward pass. Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches. Project page: https://vcai.mpi-inf.mpg.de/projects/RHC/

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 50 of its 72 references that are in the map. First posted on arXiv 29 Nov 2025.

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50 of 72 references.

References · 50

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38 more
  1. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
  2. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  3. 2021Real-time Deep Dynamic Characterscited by 133
  4. 2023Relightable Gaussian Codec Avatarscited by 126
  5. 2023Drivable 3D Gaussian Avatarscited by 120
  6. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  7. 2024Neural Gaffer: Relighting Any Object via Diffusioncited by 91
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  9. 2023X-Avatar: Expressive Human Avatarscited by 66
  10. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
  11. 2023Relightful Harmonization: Lighting-aware Portrait Background Replacementcited by 56
  12. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  13. 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
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  15. 2024Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Imagecited by 32
  16. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  17. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
  18. 2025Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Datasetcited by 28
  19. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
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  23. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  24. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  25. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  26. 2024URHand: Universal Relightable Handscited by 17
  27. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  28. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
  29. 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
  30. 2024Generative Portrait Shadow Removalcited by 10
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  38. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.