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STAR: Sparse Trained Articulated Human Body Regressor

arXiv 2008.08535 ↗First posted 19 Aug 2020cs.CVcited by 194

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Abstract (arXiv)

The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D human pose and shape. While popular, we show that SMPL has several limitations and introduce STAR, which is quantitatively and qualitatively superior to SMPL. First, SMPL has a huge number of parameters resulting from its use of global blend shapes. These dense pose-corrective offsets relate every vertex on the mesh to all the joints in the kinematic tree, capturing spurious long-range correlations. To address this, we define per-joint pose correctives and learn the subset of mesh vertices that are influenced by each joint movement. This sparse formulation results in more realistic deformations and significantly reduces the number of model parameters to 20% of SMPL. When trained on the same data as SMPL, STAR generalizes better despite having many fewer parameters. Second, SMPL factors pose-dependent deformations from body shape while, in reality, people with different shapes deform differently. Consequently, we learn shape-dependent pose-corrective blend shapes that depend on both body pose and BMI. Third, we show that the shape space of SMPL is not rich enough to capture the variation in the human population. We address this by training STAR with an additional 10,000 scans of male and female subjects, and show that this results in better model generalization. STAR is compact, generalizes better to new bodies and is a drop-in replacement for SMPL. STAR is publicly available for research purposes at http://star.is.tue.mpg.de.

Key facts. Cited by 194 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Aug 2020.

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Citing papers per year: 2021: 34; 2022: 43; 2023: 43; 2024: 38; 2025: 25; 2026: 11.

194 papers.

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  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  2. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  3. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  4. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  5. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  6. 2021Neural Articulated Radiance Fieldcited by 196
  7. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  8. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  9. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  10. 2023HUGS: Human Gaussian Splatscited by 154
  11. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  12. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
38 more
  1. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  2. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  3. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  4. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  5. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  6. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  7. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  8. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  9. 2023Human Motion Generation: A Surveycited by 95
  10. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  11. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  12. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  13. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  14. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  15. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  16. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  17. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  18. 2023X-Avatar: Expressive Human Avatarscited by 66
  19. 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
  20. 2021Playing for 3D Human Recoverycited by 63
  21. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  22. 2024Advances in 3D Generation: A Surveycited by 62
  23. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  24. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  25. 2023AG3D: Learning to Generate 3D Avatars from 2D Image Collectionscited by 55
  26. 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
  27. 2023Learning Locally Editable Virtual Humanscited by 54
  28. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  29. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  30. 2022PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequencecited by 46
  31. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  32. 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
  33. 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
  34. 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
  35. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  36. 2021Birds of a Feather: Capturing Avian Shape Models from Imagescited by 30
  37. 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
  38. 2022FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstructioncited by 27

50 most cited of 194 All 194 (JSON)