STAR: Sparse Trained Articulated Human Body Regressor
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Abstract (arXiv)
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D human pose and shape. While popular, we show that SMPL has several limitations and introduce STAR, which is quantitatively and qualitatively superior to SMPL. First, SMPL has a huge number of parameters resulting from its use of global blend shapes. These dense pose-corrective offsets relate every vertex on the mesh to all the joints in the kinematic tree, capturing spurious long-range correlations. To address this, we define per-joint pose correctives and learn the subset of mesh vertices that are influenced by each joint movement. This sparse formulation results in more realistic deformations and significantly reduces the number of model parameters to 20% of SMPL. When trained on the same data as SMPL, STAR generalizes better despite having many fewer parameters. Second, SMPL factors pose-dependent deformations from body shape while, in reality, people with different shapes deform differently. Consequently, we learn shape-dependent pose-corrective blend shapes that depend on both body pose and BMI. Third, we show that the shape space of SMPL is not rich enough to capture the variation in the human population. We address this by training STAR with an additional 10,000 scans of male and female subjects, and show that this results in better model generalization. STAR is compact, generalizes better to new bodies and is a drop-in replacement for SMPL. STAR is publicly available for research purposes at http://star.is.tue.mpg.de.
Key facts. Cited by 194 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Aug 2020.
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Citing papers per year: 2021: 34; 2022: 43; 2023: 43; 2024: 38; 2025: 25; 2026: 11.
194 papers.
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- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
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- 2023HUGS: Human Gaussian Splatscited by 154
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
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- 2021Driving-Signal Aware Full-Body Avatarscited by 81
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50 most cited of 194 All 194 (JSON)
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- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning21 May 2026
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- 2026UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Data2 Jan 2026
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- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
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- 2025Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward31 May 2025
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- 2024iHuman: Instant Animatable Digital Humans From Monocular Videos15 Jul 2024
- 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images12 Jul 2024
50 newest of 194 All 194 (JSON)
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Trackingcited by 27
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priorscited by 9
- 2024ShapeFusion: A 3D diffusion model for localized shape editingcited by 6
- 2025Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Modelscited by 3
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
- 2025Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models20 Mar 2025
- 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors12 Sep 2024
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2024ShapeFusion: A 3D diffusion model for localized shape editing28 Mar 2024
- 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Tracking12 Jan 2024
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr 2023
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2021Neural Articulated Radiance Fieldcited by 196
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2023HUGS: Human Gaussian Splatscited by 154
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
12 most cited of 188 All 188 (JSON)
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 2026Geometry-Grounded Articulation and Test-Time Adaptation for Zero-Shot, Scalable Shape Matching in the Wild28 Jun 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy26 May 2026
- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning21 May 2026
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss30 Apr 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatars1 Apr 2026
- 2026SOMA: Unifying Parametric Human Body Models17 Mar 2026
- 2026UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Data2 Jan 2026
- 2025Investigating Anthropometric Fidelity in SAM 3D Body2 Dec 2025
12 newest of 188 All 188 (JSON)