mlsanityData to 14 Oct 2026

MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions

arXiv 2503.05182 ↗First posted 7 Mar 2025cs.CVcited by 4

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Abstract (arXiv)

Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under diverse light conditions and failing to produce accurate surfaces, while GS-based reconstruction methods frequently compromise rendering quality. This raises a central question: must rendering and reconstruction always involve a trade-off? To address this, we propose MGSR, a 2D/3D Mutual-boosted Gaussian splatting for Surface Reconstruction that enhances both rendering quality and 3D reconstruction accuracy. MGSR introduces two branches--one based on 2D-GS and the other on 3D-GS. The 2D-GS branch excels in surface reconstruction, providing precise geometry information to the 3D-GS branch. Leveraging this geometry, the 3D-GS branch employs a geometry-guided illumination decomposition module that captures reflected and transmitted components, enabling realistic rendering under varied light conditions. Using the transmitted component as supervision, the 2D-GS branch also achieves high-fidelity surface reconstruction. Throughout the optimization process, the 2D-GS and 3D-GS branches undergo alternating optimization, providing mutual supervision. Prior to this, each branch completes an independent warm-up phase, with an early stopping strategy implemented to reduce computational costs. We evaluate MGSR on a diverse set of synthetic and real-world datasets, at both object and scene levels, demonstrating strong performance in rendering and surface reconstruction. Code is available at https://github.com/TsingyuanChou/MGSR.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 24 of its 30 references that are in the map. First posted on arXiv 7 Mar 2025.

Builds on

24 of 30 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  5. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  6. 2023Gaussian Splatting SLAMcited by 415
  7. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  8. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  9. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
  10. 2023Text-to-3D using Gaussian Splattingcited by 299
  11. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  12. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
12 more
  1. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  2. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  3. 2024GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splattingcited by 109
  4. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  5. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  6. 20243D Gaussian as a New Era: A Surveycited by 104
  7. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 79
  8. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  9. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  10. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  11. 2024Gaga: Group Any Gaussians via 3D-aware Memory Bankcited by 41
  12. 2024GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lightingcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.