mlsanityData to 14 Oct 2026

PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image

arXiv 2508.09973 ↗First posted 13 Aug 2025cs.CVcited by 13

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Abstract (arXiv)

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity representation. However, modeling pose-driven deformations, such as non-rigid cloth deformations, requires numerous pose-rich videos, which are costly and impractical to capture in daily life. The second, a diffusion-based approach, learns pose-driven deformations from large-scale in-the-wild videos but struggles with identity preservation and pose-dependent identity entanglement. We present PERSONA, a framework that combines the strengths of both approaches to obtain a personalized 3D human avatar with pose-driven deformations from a single image. PERSONA leverages a diffusion-based approach to generate pose-rich videos from the input image and optimizes a 3D avatar based on them. To ensure high authenticity and sharp renderings across diverse poses, we introduce balanced sampling and geometry-weighted optimization. Balanced sampling oversamples the input image to mitigate identity shifts in diffusion-generated training videos. Geometry-weighted optimization prioritizes geometry constraints over image loss, preserving rendering quality in diverse poses.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 64 of its 70 references that are in the map. First posted on arXiv 13 Aug 2025.

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64 of 70 references.

References · 64

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38 more
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