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Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies

arXiv 2105.02872 ↗First posted 6 May 2021cs.CVcited by 361

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Abstract (arXiv)

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce neural blend weight fields to produce the deformation fields. Based on the skeleton-driven deformation, blend weight fields are used with 3D human skeletons to generate observation-to-canonical and canonical-to-observation correspondences. Since 3D human skeletons are more observable, they can regularize the learning of deformation fields. Moreover, the learned blend weight fields can be combined with input skeletal motions to generate new deformation fields to animate the human model. Experiments show that our approach significantly outperforms recent human synthesis methods. The code and supplementary materials are available at https://zju3dv.github.io/animatable_nerf/.

Key facts. Cited by 361 papers in the map (data through 7 Oct 2026). Builds on 44 of its 68 references that are in the map. First posted on arXiv 6 May 2021.

Builds on

44 of 68 references.

References · 44

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
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  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
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32 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  2. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  6. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  7. 2019Neural Point-Based Graphicscited by 326
  8. 2018Everybody Dance Nowcited by 313
  9. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  10. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  11. 2017Pose Guided Person Image Generationcited by 251
  12. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  13. 2018Video Based Reconstruction of 3D People Modelscited by 237
  14. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
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  19. 2019NASA: Neural Articulated Shape Approximationcited by 149
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 78; 2023: 119; 2024: 76; 2025: 46; 2026: 31.

361 papers.

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  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  4. 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 246
  5. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  6. 2024A Survey on 3D Gaussian Splattingcited by 221
  7. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  8. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  11. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  12. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
38 more
  1. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  2. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  3. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  4. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  5. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  6. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  7. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  8. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  9. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  10. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  11. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  12. 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
  13. 2023GART: Gaussian Articulated Template Modelscited by 121
  14. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  15. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  16. 2021FENeRF: Face Editing in Neural Radiance Fieldscited by 112
  17. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  18. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
  19. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  20. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  21. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  22. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  23. 2022Generative Neural Articulated Radiance Fieldscited by 101
  24. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  25. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  26. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  27. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  28. 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
  29. 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
  30. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  31. 2022Deforming Radiance Fields with Cagescited by 78
  32. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  33. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  34. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  35. 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
  36. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  37. 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
  38. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70

50 most cited of 361 All 361 (JSON)