H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion
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Abstract (arXiv)
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and generalize well beyond the poses or views observed in training. Moreover, we apply geometric constraints to co-learn the structure of the observed subject -- including both body and clothing -- and to regularize the radiance field to geometrically plausible solutions. Extensive experiments on multiple datasets demonstrate the robustness and the accuracy of our approach, its generalization capabilities significantly outside a small training set of poses and views, and statistical extrapolation beyond the observed shape.
Key facts. Cited by 157 papers in the map (data through 14 Oct 2026). Builds on 38 of its 60 references that are in the map. First posted on arXiv 26 Oct 2021.
Builds on
38 of 60 references.
References · 38
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
26 more
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2019Neural Point-Based Graphicscited by 327
- 2020State of the Art on Neural Renderingcited by 278
- 2018Video Based Reconstruction of 3D People Modelscited by 238
- 2020Free View Synthesiscited by 231
- 2021Neural Articulated Radiance Fieldcited by 196
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
- 2021Real-time Deep Dynamic Characterscited by 133
- 2019Neural Rerendering in the Wildcited by 121
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
- 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2019Textured Neural Avatarscited by 65
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- 2019Deep Level Sets: Implicit Surface Representations for 3D Shape Inferencecited by 53
- 2019Human Synthesis and Scene Compositingcited by 11
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Citing papers per year: 2021: 7; 2022: 42; 2023: 49; 2024: 37; 2025: 13; 2026: 9.
157 papers.
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