mlsanityData to 14 Oct 2026

H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion

arXiv 2110.13746 ↗First posted 26 Oct 2021cs.CVcited by 157

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Abstract (arXiv)

We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and generalize well beyond the poses or views observed in training. Moreover, we apply geometric constraints to co-learn the structure of the observed subject -- including both body and clothing -- and to regularize the radiance field to geometrically plausible solutions. Extensive experiments on multiple datasets demonstrate the robustness and the accuracy of our approach, its generalization capabilities significantly outside a small training set of poses and views, and statistical extrapolation beyond the observed shape.

Key facts. Cited by 157 papers in the map (data through 14 Oct 2026). Builds on 38 of its 60 references that are in the map. First posted on arXiv 26 Oct 2021.

Builds on

38 of 60 references.

References · 38

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  12. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
26 more
  1. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  2. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  6. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  7. 2019Neural Point-Based Graphicscited by 327
  8. 2020State of the Art on Neural Renderingcited by 278
  9. 2018Video Based Reconstruction of 3D People Modelscited by 238
  10. 2020Free View Synthesiscited by 231
  11. 2021Neural Articulated Radiance Fieldcited by 196
  12. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  13. 2018Deep Appearance Models for Face Renderingcited by 164
  14. 2020DeRF: Decomposed Radiance Fieldscited by 163
  15. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  16. 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
  17. 2021Real-time Deep Dynamic Characterscited by 133
  18. 2019Neural Rerendering in the Wildcited by 121
  19. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  20. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
  21. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  22. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  23. 2019Textured Neural Avatarscited by 65
  24. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  25. 2019Deep Level Sets: Implicit Surface Representations for 3D Shape Inferencecited by 53
  26. 2019Human Synthesis and Scene Compositingcited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 7; 2022: 42; 2023: 49; 2024: 37; 2025: 13; 2026: 9.

157 papers.

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  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  2. 2021Neural Fields in Visual Computing and Beyondcited by 540
  3. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  4. 2021Advances in Neural Renderingcited by 365
  5. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  6. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  7. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  8. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  11. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  12. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
38 more
  1. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  2. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  3. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  4. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  5. 2023GART: Gaussian Articulated Template Modelscited by 121
  6. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  7. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  8. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  9. 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
  10. 2022Generative Neural Articulated Radiance Fieldscited by 101
  11. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  12. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  13. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  14. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  15. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  16. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  17. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  18. 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
  19. 2022Learning Multi-Object Dynamics with Compositional Neural Radiance Fieldscited by 63
  20. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  21. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
  22. 2022Sat-NeRF: Learning Multi-View Satellite Photogrammetry With Transient Objects and Shadow Modeling Using RPC Camerascited by 59
  23. 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
  24. 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
  25. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 53
  26. 2022Self-supervised Neural Articulated Shape and Appearance Modelscited by 51
  27. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  28. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  29. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  30. 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
  31. 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
  32. 2022One-shot Implicit Animatable Avatars with Model-based Priorscited by 38
  33. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  34. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  35. 2023DynPoint: Dynamic Neural Point For View Synthesiscited by 37
  36. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  37. 2023OmniAvatar: Geometry-Guided Controllable 3D Head Synthesiscited by 34
  38. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33

50 most cited of 157 All 157 (JSON)