mlsanityData to 7 Oct 2026

Mixture of Volumetric Primitives for Efficient Neural Rendering

arXiv 2103.01954 ↗First posted 2 Mar 2021cs.GR cs.CVcited by 277

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Abstract (arXiv)

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, volumetric representations like Neural Volumes are too low-resolution given a reasonable memory budget, and high-resolution implicit representations like Neural Radiance Fields are too slow for use in real-time applications. We present Mixture of Volumetric Primitives (MVP), a representation for rendering dynamic 3D content that combines the completeness of volumetric representations with the efficiency of primitive-based rendering, e.g., point-based or mesh-based methods. Our approach achieves this by leveraging spatially shared computation with a deconvolutional architecture and by minimizing computation in empty regions of space with volumetric primitives that can move to cover only occupied regions. Our parameterization supports the integration of correspondence and tracking constraints, while being robust to areas where classical tracking fails, such as around thin or translucent structures and areas with large topological variability. MVP is a hybrid that generalizes both volumetric and primitive-based representations. Through a series of extensive experiments we demonstrate that it inherits the strengths of each, while avoiding many of their limitations. We also compare our approach to several state-of-the-art methods and demonstrate that MVP produces superior results in terms of quality and runtime performance.

Key facts. Cited by 277 papers in the map (data through 7 Oct 2026). Builds on 50 of its 71 references that are in the map. First posted on arXiv 2 Mar 2021.

Builds on

50 of 71 references.

References · 50

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38 more
  1. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 17; 2022: 54; 2023: 75; 2024: 68; 2025: 38; 2026: 25.

277 papers.

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  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  3. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  7. 2021Advances in Neural Renderingcited by 365
  8. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
  9. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  10. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  11. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  12. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
38 more
  1. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  2. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  3. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  4. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  5. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  6. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  7. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  8. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  9. 2022Instant Volumetric Head Avatarscited by 157
  10. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  11. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  12. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  13. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  14. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  15. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  16. 2023Relightable Gaussian Codec Avatarscited by 126
  17. 2023Drivable 3D Gaussian Avatarscited by 120
  18. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  19. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  20. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  21. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  22. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  23. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  24. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  25. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  26. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  27. 2022Generative Neural Articulated Radiance Fieldscited by 101
  28. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  29. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  30. 2022Multiface: A Dataset for Neural Face Renderingcited by 87
  31. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  32. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  33. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 80
  34. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  35. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  36. 2021Learning to Stylize Novel Viewscited by 76
  37. 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
  38. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68

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