mlsanityData to 14 Oct 2026

UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

arXiv 2403.11589 ↗First posted 18 Mar 2024cs.CVcited by 17

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Abstract (arXiv)

Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel view rendering of human models, both training and inference processes are time-consuming. Recent approaches have utilized 3D Gaussians to represent the human body, enabling faster training and rendering. However, they undermine the importance of the mesh guidance and directly predict Gaussians in 3D space with coarse mesh guidance. This hinders the learning procedure of the Gaussians and tends to produce blurry textures. Therefore, we propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. We utilize the embedding of UV map to learn Gaussian textures in 2D space, leveraging the capabilities of powerful 2D networks to extract features. Additionally, through an independent Mesh network, we optimize pose-dependent geometric deformations, thereby guiding Gaussian rendering and significantly enhancing rendering quality. We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose. The code and data will be made available on the homepage https://alex-jyj.github.io/UV-Gaussians/ once the paper is accepted.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 48 of its 60 references that are in the map. First posted on arXiv 18 Mar 2024.

Builds on

48 of 60 references.

References · 48

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  7. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  8. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  9. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  10. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  11. 2017End-to-end Recovery of Human Shape and Posecited by 885
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
36 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  2. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  3. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  4. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  5. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
  6. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  7. 2018Video Based Reconstruction of 3D People Modelscited by 238
  8. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  9. 2021Neural Articulated Radiance Fieldcited by 196
  10. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  11. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  12. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  13. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  14. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  15. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  16. 2023HUGS: Human Gaussian Splatscited by 154
  17. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  18. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  19. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  20. 2023Drivable 3D Gaussian Avatarscited by 120
  21. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  22. 2018Detailed Human Avatars from Monocular Videocited by 109
  23. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  24. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  25. 2018DeepWrinkles: Accurate and Realistic Clothing Modelingcited by 90
  26. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  27. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  28. 2018GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Drapingcited by 69
  29. 2023Learning Locally Editable Virtual Humanscited by 54
  30. 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
  31. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  32. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  33. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  34. 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 35
  35. 2024STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusioncited by 9
  36. 2023High-Quality Animatable Dynamic Garment Reconstruction from Monocular Videoscited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 7; 2025: 4; 2026: 6.

17 papers.

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  1. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  2. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
  3. 2024Learn2Talk: 3D Talking Face Learns from 2D Talking Facecited by 16
  4. 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
  5. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  6. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  7. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  8. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
  9. 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
  10. 2025GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Textcited by 2
  11. 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
  12. 20243D2-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modelingcited by 0
5 more
  1. 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
  2. 2026F3G-Avatar : Face Focused Full-body Gaussian Avatarcited by 0
  3. 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatarscited by 0
  4. 2026FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Imagescited by 0
  5. 2026CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wildcited by 0