PlenOctrees for Real-time Rendering of Neural Radiance Fields
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Cited by 22 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu.net/plenoctrees
Key facts. Cited by 904 papers in the map (data through 7 Oct 2026). Builds on 33 of its 64 references that are in the map. First posted on arXiv 25 Mar 2021.
Builds on
33 of 64 references.
References · 33
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- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
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- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
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- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
21 more
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
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- 2019DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstructioncited by 332
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2017Learning a Multi-View Stereo Machinecited by 194
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2017Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputscited by 189
- 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2017Hierarchical Surface Prediction for 3D Object Reconstructioncited by 89
- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
Built on by
Citing papers per year: 2021: 56; 2022: 177; 2023: 275; 2024: 233; 2025: 115; 2026: 48.
904 papers.
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
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- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
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