mlsanityData to 7 Oct 2026

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

arXiv 2409.11951 ↗First posted 18 Sep 2024cs.CV cs.GRcited by 31

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Abstract (arXiv)

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient geometry primitives in a carefully calibrated multi-view setup. Albeit producing photorealistic head renderings, it often fails to represent complex motion changes such as the mouth interior and strongly varying head poses. We propose a new method to generate highly dynamic and deformable human head avatars from multi-view imagery in real-time. At the core of our method is a hierarchical representation of head models that allows to capture the complex dynamics of facial expressions and head movements. First, with rich facial features extracted from raw input frames, we learn to deform the coarse facial geometry of the template mesh. We then initialize 3D Gaussians on the deformed surface and refine their positions in a fine step. We train this coarse-to-fine facial avatar model along with the head pose as a learnable parameter in an end-to-end framework. This enables not only controllable facial animation via video inputs, but also high-fidelity novel view synthesis of challenging facial expressions, such as tongue deformations and fine-grained teeth structure under large motion changes. Moreover, it encourages the learned head avatar to generalize towards new facial expressions and head poses at inference time. We demonstrate the performance of our method with comparisons against the related methods on different datasets, spanning challenging facial expression sequences across multiple identities. We also show the potential application of our approach by demonstrating a cross-identity facial performance transfer application.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 42 of its 58 references that are in the map. First posted on arXiv 18 Sep 2024.

Builds on

42 of 58 references.

References · 42

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30 more
  1. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
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  14. 2021Pixel Codec Avatarscited by 125
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 19; 2026: 12.

31 papers.

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  1. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
  2. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
  3. 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 23
  4. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
  5. 2025ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressionscited by 12
  6. 2025Monocular and Generalizable Gaussian Talking Head Animationcited by 10
  7. 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
  8. 2025Audio-Driven Universal Gaussian Head Avatarscited by 6
  9. 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Samplingcited by 5
  10. 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
  11. 2025HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatarscited by 3
  12. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
19 more
  1. 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformationcited by 2
  2. 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
  3. 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
  4. 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
  5. 2025EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Headcited by 1
  6. 2025DGH: Dynamic Gaussian Haircited by 1
  7. 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
  8. 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatarcited by 1
  9. 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
  10. 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residualscited by 0
  11. 2025Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texturecited by 0
  12. 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
  13. 20263DRealHead: Few-Shot Detailed Head Avatarcited by 0
  14. 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
  15. 2026EAD-Net: Emotion-Aware Talking Head Generation with Spatial Refinement and Temporal Coherencecited by 0
  16. 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Capturescited by 0
  17. 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
  18. 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strandscited by 0
  19. 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0