mlsanityData to 7 Oct 2026

PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars

arXiv 2605.20185 ↗First posted 19 May 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Existing Gaussian avatar methods typically parameterize geometry on a body-template surface, which entangles the avatar's representation space with the template's deformation space and limits the capture of layered, off-body, and non-rigid clothing geometry. We present PiG-Avatar, which addresses this limitation by using the parametric body model solely for kinematic transport, while representing the avatar as Gaussians anchored in a volumetric canonical space governed by a continuous neural field. This decouples representation from template topology, avoiding the geometric constraints of surface-based parameterizations. Kinematic coherence is maintained through 3D barycentric anchor transport, which guides motion without constraining geometry and allows anchors to deviate freely from the template surface, yielding dense, stable temporal surface correspondences by construction. To make this unconstrained formulation tractable, we introduce dual-level spatially coherent optimization, combining Sobolev-preconditioned neural-field updates with a novel KNN-based preconditioning of canonical anchor geometry. Together, these mechanisms induce an emergent self-organization of anchor density: anchors migrate toward regions of high curvature, appearance variation, and non-coherent motion without explicit heuristics. As a result, complex clothing geometry and layered surfaces emerge as natural, high-fidelity outputs. This single representation further supports hierarchical reconstruction across multiple levels of detail, with coarse-level supervision propagating to finer levels through the shared field and coupled anchor graph. On established benchmarks featuring subjects with complex clothing and challenging non-rigid motion, PiG-Avatar achieves state-of-the-art rendering quality, generalizes robustly to imperfect body model initialization, and renders in real time across all detail levels.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 51 references that are in the map. First posted on arXiv 19 May 2026.

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References · 27

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  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  8. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  9. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  10. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  11. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  12. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
15 more
  1. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  2. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  3. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  4. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  5. 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
  6. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  7. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  8. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  9. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  10. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  11. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  12. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  13. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  14. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  15. 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequencescited by 1

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