mlsanityData to 14 Oct 2026

Generalizable Human Gaussians for Sparse View Synthesis

arXiv 2407.12777 ↗First posted 17 Jul 2024cs.CV cs.GRcited by 40

Not on the map. Why?

Abstract (arXiv)

Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at interpolating em within the training data, the challenge of generalizing to new scenes and objects from very sparse views persists. Specifically, modeling 3D humans from sparse views presents formidable hurdles due to the inherent complexity of human geometry, resulting in inaccurate reconstructions of geometry and textures. To tackle this challenge, this paper leverages recent advancements in Gaussian Splatting and introduces a new method to learn generalizable human Gaussians that allows photorealistic and accurate view-rendering of a new human subject from a limited set of sparse views in a feed-forward manner. A pivotal innovation of our approach involves reformulating the learning of 3D Gaussian parameters into a regression process defined on the 2D UV space of a human template, which allows leveraging the strong geometry prior and the advantages of 2D convolutions. In addition, a multi-scaffold is proposed to effectively represent the offset details. Our method outperforms recent methods on both within-dataset generalization as well as cross-dataset generalization settings.

Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Builds on 48 of its 59 references that are in the map. First posted on arXiv 17 Jul 2024.

Builds on

48 of 59 references.

References · 48

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  9. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2018Free-Form Image Inpainting with Gated Convolutioncited by 594
  12. 2018Generative Image Inpainting with Contextual Attentioncited by 580
36 more
  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2019Neural Point-Based Graphicscited by 327
  3. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  6. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  7. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  8. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  9. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  10. 2023HUGS: Human Gaussian Splatscited by 154
  11. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  12. 2023Drivable 3D Gaussian Avatarscited by 120
  13. 2022Is Attention All That NeRF Needs?cited by 113
  14. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  15. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  16. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  17. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  18. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  19. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  20. 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
  21. 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
  22. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  23. 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
  24. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 53
  25. 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
  26. 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
  27. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  28. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  29. 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 35
  30. 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
  31. 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Imagescited by 24
  32. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
  33. 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
  34. 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
  35. 2016Model-based Outdoor Performance Capturecited by 13
  36. 2022Real-Time Neural Character Rendering with Pose-Guided Multiplane Imagescited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 5; 2025: 25; 2026: 10.

40 papers.

Sort:

By area:

  1. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
  2. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  3. 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
  4. 2025GAS: Generative Avatar Synthesis from a Single Imagecited by 19
  5. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  6. 2025SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assetscited by 12
  7. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  8. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  9. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  10. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  11. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  12. 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
28 more
  1. 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
  2. 2025GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editingcited by 6
  3. 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 6
  4. 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settingscited by 4
  5. 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
  6. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
  7. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  8. 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Millisecondscited by 2
  9. 2025HART: Human Aligned Reconstruction Transformercited by 2
  10. 2025FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animationcited by 2
  11. 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
  12. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  13. 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
  14. 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
  15. 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Capturescited by 1
  16. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  17. 2025EgoAnimate: Generating Human Animations from Egocentric top-down Viewscited by 0
  18. 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometrycited by 0
  19. 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
  20. 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Posescited by 0
  21. 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinementcited by 0
  22. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  23. 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splattingcited by 0
  24. 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
  25. 2026TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splattingcited by 0
  26. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  27. 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
  28. 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0