mlsanityData to 7 Oct 2026

GASPACHO: Gaussian Splatting for Controllable Humans and Objects

arXiv 2503.09342 ↗First posted 12 Mar 2025cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO simultaneously recovers animatable templates for both the human and the interacting object as distinct sets of Gaussians, thereby allowing for controllable renderings of novel human object interactions in different poses from novel-camera viewpoints. We introduce a novel formulation that learns object Gaussians on an underlying 2D surface manifold rather than in 3D volume, yielding sharper, fine-grained object details for dynamic object reconstruction. We further propose a contact constraint in Gaussian space that regularizes human-object relations and enables natural, physically plausible animation. Across three benchmarks - BEHAVE, NeuralDome, and DNA-Rendering - GASPACHO achieves high-quality reconstructions under heavy occlusion and supports controllable synthesis of novel human-object interactions. We also demonstrate that our method allows for composition of humans and objects in 3D scenes and for the first time showcase that neural rendering can be used for the controllable generation of photoreal humans interacting with dynamic objects in diverse scenes. Our results are available at: https://miraymen.github.io/gaspacho/

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 74 of its 97 references that are in the map. First posted on arXiv 12 Mar 2025.

Builds on

74 of 97 references.

References · 74

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  7. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  12. 2017End-to-end Recovery of Human Shape and Posecited by 883
38 more
  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  2. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  5. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  6. 2021Neural Fields in Visual Computing and Beyondcited by 539
  7. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  10. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  11. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  13. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  14. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  15. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  16. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  17. 2018Video Based Reconstruction of 3D People Modelscited by 237
  18. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  19. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  20. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  21. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  22. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  23. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  24. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  25. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  26. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  27. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  28. 2023HUGS: Human Gaussian Splatscited by 154
  29. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  30. 2019NASA: Neural Articulated Shape Approximationcited by 149
  31. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  32. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  33. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  34. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  35. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  36. 2023GART: Gaussian Articulated Template Modelscited by 121
  37. 2023Drivable 3D Gaussian Avatarscited by 120
  38. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105

50 most cited of 74 All 74 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.