GASPACHO: Gaussian Splatting for Controllable Humans and Objects
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Abstract (arXiv)
We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO simultaneously recovers animatable templates for both the human and the interacting object as distinct sets of Gaussians, thereby allowing for controllable renderings of novel human object interactions in different poses from novel-camera viewpoints. We introduce a novel formulation that learns object Gaussians on an underlying 2D surface manifold rather than in 3D volume, yielding sharper, fine-grained object details for dynamic object reconstruction. We further propose a contact constraint in Gaussian space that regularizes human-object relations and enables natural, physically plausible animation. Across three benchmarks - BEHAVE, NeuralDome, and DNA-Rendering - GASPACHO achieves high-quality reconstructions under heavy occlusion and supports controllable synthesis of novel human-object interactions. We also demonstrate that our method allows for composition of humans and objects in 3D scenes and for the first time showcase that neural rendering can be used for the controllable generation of photoreal humans interacting with dynamic objects in diverse scenes. Our results are available at: https://miraymen.github.io/gaspacho/
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 74 of its 97 references that are in the map. First posted on arXiv 12 Mar 2025.
Builds on
74 of 97 references.
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38 more
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50 most cited of 74 All 74 (JSON)
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Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Videocited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025