Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
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Abstract (arXiv)
Dynamic scene representation and reconstruction have undergone transformative advances in recent years, catalyzed by breakthroughs in neural radiance fields and 3D Gaussian splatting techniques. While initially developed for static environments, these methodologies have rapidly evolved to address the complexities inherent in 4D dynamic scenes through an expansive body of research. Coupled with innovations in differentiable volumetric rendering, these approaches have significantly enhanced the quality of motion representation and dynamic scene reconstruction, thereby garnering substantial attention from the computer vision and graphics communities. This survey presents a systematic analysis of over 200 papers focused on dynamic scene representation using radiance field, spanning the spectrum from implicit neural representations to explicit Gaussian primitives. We categorize and evaluate these works through multiple critical lenses: motion representation paradigms, reconstruction techniques for varied scene dynamics, auxiliary information integration strategies, and regularization approaches that ensure temporal consistency and physical plausibility. We organize diverse methodological approaches under a unified representational framework, concluding with a critical examination of persistent challenges and promising research directions. By providing this comprehensive overview, we aim to establish a definitive reference for researchers entering this rapidly evolving field while offering experienced practitioners a systematic understanding of both conceptual principles and practical frontiers in dynamic scene reconstruction.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 215 of its 252 references that are in the map. First posted on arXiv 15 May 2025.
Builds on
215 of 252 references.
References · 215
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38 more
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50 most cited of 215 All 215 (JSON)
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025