mlsanityData to 14 Oct 2026

SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars

arXiv 2412.15171 ↗First posted 19 Dec 2024cs.CVcited by 11

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Abstract (arXiv)

Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a desktop GPU to achieve real-time performance for a single avatar, and it remains non-trivial to animate and render such avatars on mobile devices including a standalone VR headset due to substantially limited memory and computational bandwidth. In this paper, we present SqueezeMe, a simple and highly effective framework to convert high-fidelity 3D Gaussian full-body avatars into a lightweight representation that supports both animation and rendering with mobile-grade compute. Our key observation is that the decoding of pose-dependent Gaussian attributes from a neural network creates non-negligible memory and computational overhead. Inspired by blendshapes and linear pose correctives widely used in Computer Graphics, we address this by distilling the pose correctives learned with neural networks into linear layers. Moreover, we further reduce the parameters by sharing the correctives among nearby Gaussians. Combining them with a custom splatting pipeline based on Vulkan, we achieve, for the first time, simultaneous animation and rendering of 3 Gaussian avatars in real-time (72 FPS) on a Meta Quest 3 VR headset. Demo videos are available at https://forresti.github.io/squeezeme.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 57 of its 69 references that are in the map. First posted on arXiv 19 Dec 2024.

Builds on

57 of 69 references.

References · 57

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38 more
  1. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  2. 2018Video Based Reconstruction of 3D People Modelscited by 238
  3. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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  14. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  15. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  16. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
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  32. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
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  38. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29

50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 8.

11 papers.