Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these approaches are typically limited to person-specific rendering models trained on multi-view video data for a single individual, limiting their ability to generalize across different identities. On the other hand, generative approaches leveraging prior knowledge from pre-trained 2D diffusion models can produce cartoonish, static human avatars, which are animated through simple skeleton-based articulation. Therefore, the avatars generated by these methods suffer from lower rendering quality compared to person-specific rendering methods and fail to capture pose-dependent deformations such as cloth wrinkles. In this paper, we propose a novel approach that unites the strengths of person-specific rendering and diffusion-based generative modeling to enable dynamic human avatar generation with both high photorealism and realistic pose-dependent deformations. Our method follows a two-stage pipeline: first, we optimize a set of person-specific UNets, with each network representing a dynamic human avatar that captures intricate pose-dependent deformations. In the second stage, we train a hyper diffusion model over the optimized network weights. During inference, our method generates network weights for real-time, controllable rendering of dynamic human avatars. Using a large-scale, cross-identity, multi-view video dataset, we demonstrate that our approach outperforms state-of-the-art human avatar generation methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 82 of its 99 references that are in the map. First posted on arXiv 4 Sep 2025.
Builds on
82 of 99 references.
Closest ancestors · 15
Same direction, newest first
- 2024DiffGS: Functional Gaussian Splatting Diffusion25 Oct
- 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction5 Jul
- 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation7 Dec
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- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model23 Oct
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
- 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models3 Apr
- 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior24 Mar
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation1 Dec
3 more
Other references · 67
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2015Rethinking the Inception Architecture for Computer Visioncited by 5,475
38 more
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
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- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
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- 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 488
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- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
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- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusioncited by 152
- 2023Relightable Gaussian Codec Avatarscited by 127
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- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
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- 2020Neural Mechanics: Symmetry and Broken Conservation Laws in Deep Learning Dynamicscited by 96
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- 2022Learning to Learn with Generative Models of Neural Network Checkpointscited by 86
- 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
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