mlsanityData to 7 Oct 2026

Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

arXiv 2409.08353 ↗First posted 12 Sep 2024cs.GR cs.CVcited by 30

Not on the map. Why?

Abstract (arXiv)

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed textitDualGS, for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 60 of its 105 references that are in the map. First posted on arXiv 12 Sep 2024.

Builds on

60 of 105 references.

References · 60

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  8. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  9. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  10. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
38 more
  1. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  2. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  3. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  4. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  5. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  6. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  7. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  8. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  9. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  10. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  11. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  13. 2021Real-time Deep Dynamic Characterscited by 133
  14. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  15. 2023Drivable 3D Gaussian Avatarscited by 120
  16. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  17. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  18. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  19. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  20. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  21. 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
  22. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  23. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  24. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  25. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  26. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
  27. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  28. 2023X-Avatar: Expressive Human Avatarscited by 66
  29. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  30. 2020MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Videocited by 62
  31. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  32. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  33. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  34. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  35. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  36. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  37. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  38. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30

50 most cited of 60 All 60 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 19; 2026: 8.

30 papers.

Sort:

By area:

  1. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 26
  2. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  3. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  4. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  5. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  6. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
  7. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  8. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  9. 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
  10. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  11. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  12. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
18 more
  1. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  2. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  3. 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3
  4. 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
  5. 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compressioncited by 2
  6. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  7. 2025ViVo: A Dataset for Volumetric Video Reconstruction and Compressioncited by 1
  8. 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptationcited by 1
  9. 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
  10. 20262Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splattingcited by 1
  11. 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
  12. 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Modelscited by 0
  13. 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
  14. 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatarscited by 0
  15. 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
  16. 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioningcited by 0
  17. 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
  18. 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streamingcited by 0