Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
Not on the map. Why?
Abstract (arXiv)
Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. We exhibit more results in our project page: https://GS-IA.github.io.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 85 of its 127 references that are in the map. First posted on arXiv 21 Jul 2024.
Builds on
85 of 127 references.
References · 85
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
38 more
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2019Single Image Portrait Relightingcited by 152
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
50 most cited of 85 All 85 (JSON)
Built on by
Citing papers per year: 2024: 3; 2025: 5; 2026: 4.
12 papers.
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenescited by 6
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Imagecited by 3
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videoscited by 0
- 2026Generative Relightable Avatarscited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Image14 Jan 2026
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videos1 May 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024Geometry Field Splatting with Gaussian Surfels26 Nov 2024
- 2024Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes27 Sep 2024