ARAH: Animatable Volume Rendering of Articulated Human SDFs
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Abstract (arXiv)
Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearance with neural radiance fields (NeRF), the inferred geometry often lacks detail due to missing geometric constraints. Further, animating avatars in out-of-distribution poses is not yet possible because the mapping from observation space to canonical space does not generalize faithfully to unseen poses. In this work, we address these shortcomings and propose a model to create animatable clothed human avatars with detailed geometry that generalize well to out-of-distribution poses. To achieve detailed geometry, we combine an articulated implicit surface representation with volume rendering. For generalization, we propose a novel joint root-finding algorithm for simultaneous ray-surface intersection search and correspondence search. Our algorithm enables efficient point sampling and accurate point canonicalization while generalizing well to unseen poses. We demonstrate that our proposed pipeline can generate clothed avatars with high-quality pose-dependent geometry and appearance from a sparse set of multi-view RGB videos. Our method achieves state-of-the-art performance on geometry and appearance reconstruction while creating animatable avatars that generalize well to out-of-distribution poses beyond the small number of training poses.
Key facts. Cited by 139 papers in the map (data through 7 Oct 2026). Builds on 77 of its 95 references that are in the map. First posted on arXiv 18 Oct 2022.
Builds on
77 of 95 references.
References · 77
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
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- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
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- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
- 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
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- 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
- 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
50 most cited of 77 All 77 (JSON)
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Citing papers per year: 2022: 10; 2023: 47; 2024: 43; 2025: 27; 2026: 12.
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12 newest of 132 All 132 (JSON)