mlsanityData to 14 Oct 2026

Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling

arXiv 2506.06645 ↗First posted 7 Jun 2025cs.CVcited by 3

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Abstract (arXiv)

Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting (3DGS) have greatly improved rendering quality and efficiency, existing methods still face fundamental challenges, including time-consuming per-subject optimization and poor generalization under sparse monocular inputs. In this work, we present the Parametric Gaussian Human Model (PGHM), a generalizable and efficient framework that integrates human priors into 3DGS for fast and high-fidelity avatar reconstruction from monocular videos. PGHM introduces two core components: (1) a UV-aligned latent identity map that compactly encodes subject-specific geometry and appearance into a learnable feature tensor; and (2) a disentangled Multi-Head U-Net that predicts Gaussian attributes by decomposing static, pose-dependent, and view-dependent components via conditioned decoders. This design enables robust rendering quality under challenging poses and viewpoints, while allowing efficient subject adaptation without requiring multi-view capture or long optimization time. Experiments show that PGHM is significantly more efficient than optimization-from-scratch methods, requiring only approximately 20 minutes per subject to produce avatars with comparable visual quality, thereby demonstrating its practical applicability for real-world monocular avatar creation.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 92 of its 104 references that are in the map. First posted on arXiv 7 Jun 2025.

Builds on

92 of 104 references.

References · 92

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38 more
  1. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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  27. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
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  38. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.