mlsanityData to 7 Oct 2026

Advances in Neural Rendering

arXiv 2111.05849 ↗First posted 10 Nov 2021cs.GR cs.CVcited by 365

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Abstract (arXiv)

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or ray tracing, which take specifically defined representations of geometry and material properties as input. Collectively, these inputs define the actual scene and what is rendered, and are referred to as the scene representation (where a scene consists of one or more objects). Example scene representations are triangle meshes with accompanied textures (e.g., created by an artist), point clouds (e.g., from a depth sensor), volumetric grids (e.g., from a CT scan), or implicit surface functions (e.g., truncated signed distance fields). The reconstruction of such a scene representation from observations using differentiable rendering losses is known as inverse graphics or inverse rendering. Neural rendering is closely related, and combines ideas from classical computer graphics and machine learning to create algorithms for synthesizing images from real-world observations. Neural rendering is a leap forward towards the goal of synthesizing photo-realistic image and video content. In recent years, we have seen immense progress in this field through hundreds of publications that show different ways to inject learnable components into the rendering pipeline. This state-of-the-art report on advances in neural rendering focuses on methods that combine classical rendering principles with learned 3D scene representations, often now referred to as neural scene representations. A key advantage of these methods is that they are 3D-consistent by design, enabling applications such as novel viewpoint synthesis of a captured scene. In addition to methods that handle static scenes, we cover neural scene representations for modeling non-rigidly deforming objects...

Key facts. Cited by 365 papers in the map (data through 7 Oct 2026). Builds on 161 of its 285 references that are in the map. First posted on arXiv 10 Nov 2021.

Builds on

161 of 285 references.

References · 161

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38 more
  1. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  2. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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  11. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  13. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
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  18. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  19. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
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  24. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
  25. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  26. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  27. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
  28. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  29. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  30. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  31. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
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  33. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  34. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  35. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
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  38. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470

50 most cited of 161 All 161 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 88; 2023: 111; 2024: 92; 2025: 49; 2026: 13.

365 papers.

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  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  3. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  4. 2022LION: Latent Point Diffusion Models for 3D Shape Generationcited by 552
  5. 2021Neural Fields in Visual Computing and Beyondcited by 539
  6. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  7. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  8. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
  9. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  10. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  11. 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 273
  12. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
38 more
  1. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  2. 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 222
  3. 2024A Survey on 3D Gaussian Splattingcited by 221
  4. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  5. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  6. 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 213
  7. 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 195
  8. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  9. 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 176
  10. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  11. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  12. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  13. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  14. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  15. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  16. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  17. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
  18. 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
  19. 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
  20. 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
  21. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  22. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  23. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
  24. 2022Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgerycited by 122
  25. 2022Generalizable Patch-Based Neural Renderingcited by 121
  26. 2023Drivable 3D Gaussian Avatarscited by 120
  27. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  28. 2022Variable Bitrate Neural Fieldscited by 116
  29. 2021NeRF for Outdoor Scene Relightingcited by 114
  30. 2022EVA3D: Compositional 3D Human Generation from 2D Image Collectionscited by 111
  31. 2021Light Field Neural Renderingcited by 108
  32. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  33. 2023Learning to Render Novel Views from Wide-Baseline Stereo Pairscited by 103
  34. 2022Generative Neural Articulated Radiance Fieldscited by 101
  35. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  36. 2021A Structured Dictionary Perspective on Implicit Neural Representationscited by 100
  37. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  38. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92

50 most cited of 365 All 365 (JSON)