MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
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Abstract (arXiv)
While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner-which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our project page is at: https://KAISTChangmin.github.io/MPMAvatar/
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 60 of its 80 references that are in the map. First posted on arXiv 2 Oct 2025.
Builds on
60 of 80 references.
References · 60
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38 more
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50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2026: 8.
8 papers.
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Imagecited by 3
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2026Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CADcited by 0
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatarscited by 0
- 2026Latent Dynamics for Full Body Avatar Animationcited by 0
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 0
- 2026Forwardrobe: Garment-Aware Gaussian Avatars from a Single Imagecited by 0
- 2026Forwardrobe: Garment-Aware Gaussian Avatars from a Single Image31 Jul 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026Latent Dynamics for Full Body Avatar Animation20 May 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image16 Mar 2026
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Image14 Jan 2026
- 2026Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CAD6 Jan 2026