mlsanityData to 7 Oct 2026

MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics

arXiv 2510.01619 ↗First posted 2 Oct 2025cs.GR cs.CVcited by 8

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Abstract (arXiv)

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner-which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our project page is at: https://KAISTChangmin.github.io/MPMAvatar/

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 60 of its 80 references that are in the map. First posted on arXiv 2 Oct 2025.

Builds on

60 of 80 references.

References · 60

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38 more
  1. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  2. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  13. 2021Real-time Deep Dynamic Characterscited by 133
  14. 2023Relightable Gaussian Codec Avatarscited by 126
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  17. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
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Citing papers per year: 2026: 8.

8 papers.